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authorsalmonik <salmonik@tuta.io>2026-10-27 21:37:41 +0100
committersalmonik <salmonik@tuta.io>2026-10-27 21:37:41 +0100
commit77bd6ba7054b19332dc357e866f158321ec889fb (patch)
tree741c046d925bd1dbfc8af935954f3eab6c027660 /docs
parentItem ESP: tag breakable wood/plastic/metal crates (diff)
downloadhl2h-77bd6ba7054b19332dc357e866f158321ec889fb.tar.gz
hl2h-77bd6ba7054b19332dc357e866f158321ec889fb.zip
Item ESP: tag world weapons, name ammo types, restrict crates
- Add a Weapons category and classify world weapon models (crowbar, pistol, revolver, SMG, AR2, shotgun, crossbow, RPG, grenade, gravity gun, stunstick, bugbait, sniper). Skip the active weapon and anything with a valid m_hOwner/m_hOwnerEntity handle so held weapons do not tag. - Label ammo by model: pistol, SMG, AR2, .357, crossbow, shotgun, sniper, flares, AR2 grenade, RPG rocket and specific ammo-crate variants. - Only item_item_crate and item_beacon_crate are supply crates; generic breakable crates are no longer tagged. Crate chunks stay excluded. - Add item diagnostics: category state, prop-like entities with class/model/ kind/distance/origin, and every item crate seen.
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