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authorsalmonik <salmonik@tuta.io>2026-10-27 12:43:59 +0100
committersalmonik <salmonik@tuta.io>2026-10-27 12:43:59 +0100
commit5adb4303c8ac4969312fa1afd4f254cba65f6ecc (patch)
tree5a82f08cef4ae7b9d344826c7b96710eb46db101 /docs
parentBones: ignore uninitialized/zero bone matrices (diff)
downloadhl2h-5adb4303c8ac4969312fa1afd4f254cba65f6ecc.tar.gz
hl2h-5adb4303c8ac4969312fa1afd4f254cba65f6ecc.zip
Aimbot/silent aim: settable FOV, FOV circle, target locking
- Aimbot -> FOV and Silent aim -> FOV values (1..180 deg from the crosshair) - Aimbot -> Show FOV circle: projects the FOV cone through the engine's world->screen transform (hidden for >=89 deg since the boundary is behind the eye) - target lock: while a feature has a bind and the key is held, the acquired target is kept while it is alive and has a visible selected hitbox point; it only re-acquires when the target dies/leaves visibility or the key is released. With bind = None both features keep selecting the nearest target.
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