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| author | salmonik <salmonik@tuta.io> | 2026-11-04 19:17:12 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-11-04 19:17:12 +0100 |
| commit | ea4b9d1f6de4c0c781a48999e793a5bf976c2b38 (patch) | |
| tree | 24d7af7c91d740076cf9c5ca932a0ed2a0d51cea /docs/adr | |
| parent | Chams: use the model solid shader for flat, drop vgui/white (diff) | |
| download | hl2h-ea4b9d1f6de4c0c781a48999e793a5bf976c2b38.tar.gz hl2h-ea4b9d1f6de4c0c781a48999e793a5bf976c2b38.zip | |
Chams: keep additive viewmodel visible on bright backgrounds
Viewmodels are collated as RENDER_GROUP_VIEW_MODEL_OPAQUE, so an additive
forced material can vanish against a bright sky/wall (additive adds nothing to
an already-bright surface). Draw a dim opaque solid base before the additive
viewmodel pass so the first-person model always has a visible silhouette; the
additive layer still provides the glow.
Diffstat (limited to 'docs/adr')
0 files changed, 0 insertions, 0 deletions
