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| author | salmonik <salmonik@tuta.io> | 2026-11-04 14:28:21 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-11-04 14:28:21 +0100 |
| commit | 714262bcf759a238daf906de16e7b204712a104f (patch) | |
| tree | d208ecfbbdb0f5f2f27aa888c806e38198ad1d52 /docs/adr | |
| parent | Remove gamma slider; keep HDR brightness (diff) | |
| download | hl2h-714262bcf759a238daf906de16e7b204712a104f.tar.gz hl2h-714262bcf759a238daf906de16e7b204712a104f.zip | |
Add usable item filter, projectile ESP and gravity-gun melee
- Items: "Only if usable" hides health tags at full health and armor at full
suit. Health ceiling is the server player's m_iMaxHealth; armor uses the
server m_ArmorValue against HL2's 100 cap. Fails open when unreadable.
- Projectiles: new Visuals feature/card for thrown grenades, RPG rockets,
helicopter bombs and AR2 balls. Fuse from server m_flDetonateTime vs engine
time; radius from m_DmgRadius with per-type fallback; optional 24-segment
radius ring and FRAG timer label.
- Melee: the killbot now handles the gravity gun as well; only VULNERABLE
targets, 1200-unit range, primary attack to launch the held object, and no
aim-punch compensation because the launch uses EyeVectors.
- Server/netvars: m_ArmorValue, m_flDetonateTime, m_DmgRadius.
Diffstat (limited to 'docs/adr')
0 files changed, 0 insertions, 0 deletions
