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authorsalmonik <salmonik@tuta.io>2026-10-26 20:33:46 +0100
committersalmonik <salmonik@tuta.io>2026-10-26 20:33:46 +0100
commit0d0e0602ed89ef6950c27657889a9dcceb0cc697 (patch)
treec9817ad3752a269122898365fc3e8adc16d1f692 /docs/adr
parentFonts: recreate the VGUI font after menu/map transitions (diff)
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Bones: ignore uninitialized/zero bone matrices
- validate each SetupBones matrix (finite and non-zero world translation); extra/modded and some vanilla bones (Father Grigori) can be uninitialized and were drawing lines to world (0,0,0) - invalid bones are skipped by the skeleton, hitbox centers and aim points; skeleton children connect to the nearest valid ancestor instead of a dead bone - log the per-model invalid bone count with the first bones diagnostics
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