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authorsalmonik <salmonik@tuta.io>2026-11-04 17:34:35 +0100
committersalmonik <salmonik@tuta.io>2026-11-04 17:34:35 +0100
commit38c40b7536f6142253a26ba29bedb7a2b2039c12 (patch)
treefd4262c59edc8f154c4374ef55b0e38dadefd166 /docs/adr/0001-custom-isurface-gui.md
parentItems: read ammo and inventory from the server arrays (diff)
downloadhl2h-38c40b7536f6142253a26ba29bedb7a2b2039c12.tar.gz
hl2h-38c40b7536f6142253a26ba29bedb7a2b2039c12.zip
Items/projectiles: ammo diagnostics, dispensers, launched RPG
- Exempt chargers and ammo/supply crates from the fullness filter; reusable dispensers stay visible at max ammo/health. - Log the local ammo current/max table once and the first 24 ammo filter decisions, so the RPG/grenade/weapon cases can be diagnosed. - Classify the launched w_missile as an RPG projectile (class not item/ weapon) and exclude the w_missile_closed ammo pickup from projectile ESP.
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