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authorsalmonik <salmonik@tuta.io>2026-11-04 19:17:12 +0100
committersalmonik <salmonik@tuta.io>2026-11-04 19:17:12 +0100
commitea4b9d1f6de4c0c781a48999e793a5bf976c2b38 (patch)
tree24d7af7c91d740076cf9c5ca932a0ed2a0d51cea /assets
parentChams: use the model solid shader for flat, drop vgui/white (diff)
downloadhl2h-ea4b9d1f6de4c0c781a48999e793a5bf976c2b38.tar.gz
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Chams: keep additive viewmodel visible on bright backgrounds
Viewmodels are collated as RENDER_GROUP_VIEW_MODEL_OPAQUE, so an additive forced material can vanish against a bright sky/wall (additive adds nothing to an already-bright surface). Draw a dim opaque solid base before the additive viewmodel pass so the first-person model always has a visible silhouette; the additive layer still provides the glow.
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