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| author | salmonik <salmonik@tuta.io> | 2026-10-28 13:02:26 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-10-28 13:02:26 +0100 |
| commit | b212e8e13835cfdc4849a61c1b57146bd0312a29 (patch) | |
| tree | 128a64c8c20411749ee8ea4a78ef4a51a9604515 /assets | |
| parent | Combat: fix silent-aim spread seed and lead projectiles (diff) | |
| download | hl2h-b212e8e13835cfdc4849a61c1b57146bd0312a29.tar.gz hl2h-b212e8e13835cfdc4849a61c1b57146bd0312a29.zip | |
Melee: surface weapon state across maps; reset stale caches
- Map transitions often leave a non-crowbar weapon active, so the killbot
silently does nothing. Log every active-weapon change as a normal
`melee: active ... crowbar=0/1` line and toast once suggesting the crowbar.
- Recover the crowbar model from the server entity when the client weapon
model index is missing/0 after a map change.
- Clear the bone cache and aim/silent locks when the local player entity
changes (map load/respawn) so stale entity/model data cannot poison melee
target selection.
Diffstat (limited to 'assets')
0 files changed, 0 insertions, 0 deletions
