summaryrefslogtreecommitdiffstats
path: root/assets/README.md
diff options
context:
space:
mode:
authorsalmonik <salmonik@tuta.io>2026-11-04 00:21:55 +0100
committersalmonik <salmonik@tuta.io>2026-11-04 00:21:55 +0100
commitb97ac5d495ce82e6f1cf051c3f3a29ff38c91982 (patch)
tree7b16b311fb9fea94d4d160cc4cdd634f13033c25 /assets/README.md
parentSkybox image: decode PNG ourselves to avoid symbol interposition (diff)
downloadhl2h-b97ac5d495ce82e6f1cf051c3f3a29ff38c91982.tar.gz
hl2h-b97ac5d495ce82e6f1cf051c3f3a29ff38c91982.zip
Skybox image: fix HDR sky binding; clip checkbox/arrow drawing
The HDR sky materials use the "sky" shader with $hdrcompressedtexture (DXT5). Assigning an RGBA8 procedural texture there sampled as compressed data and rendered black. Point $hdrbasetexture at the image, undefine $hdrcompressedtexture (and its 0/1/2 variants) so the shader falls back, and call IMaterial::Refresh (37) because the sky shader binds textures in SHADER_INIT, which is otherwise cached. GUI: draw_checkbox and the card expand chevron ignored the content clip, so cards scrolled out of view leaked header widgets outside the window. Log the first regenerator call (size/pitch/first pixel) for diagnosis.
Diffstat (limited to 'assets/README.md')
0 files changed, 0 insertions, 0 deletions