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authorsalmonik <salmonik@tuta.io>2026-10-26 17:02:45 +0100
committersalmonik <salmonik@tuta.io>2026-10-26 17:02:45 +0100
commitab3d725cacbe8cd7153c02faf2d9fe6df7e37949 (patch)
tree2bc17507d9fb0b6f37e2a6e62f1c210d16756c66 /assets/OFL.txt
parentAimbot: fix eye height (m_vecViewOffset Z, not X); prefer head hitbox (diff)
downloadhl2h-ab3d725cacbe8cd7153c02faf2d9fe6df7e37949.tar.gz
hl2h-ab3d725cacbe8cd7153c02faf2d9fe6df7e37949.zip
Aimbot v2: bone checklist and numeric smoothness
- Aimbot -> Bones: Head, Torso (chest+stomach), Left/Right arm, Left/Right leg; the aimbot aims at the nearest selected hitbox point on the chosen target (head uses the head hitbox/bone fallback) - Aimbot -> Smoothness: value 1..45 deg/tick, Left/Right in the menu to adjust, persisted as smooth=N; default 5 (previous behaviour) - config: bone_* toggles + smooth under [aimbot] - menu gains a NODE_VALUE type (right-aligned value, Left/Right edit)
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