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authorsalmonik <salmonik@tuta.io>2026-10-27 18:02:10 +0100
committersalmonik <salmonik@tuta.io>2026-10-27 18:02:10 +0100
commit0e9f3422e37d0b2d1344efec5ceb07c2246bfcd7 (patch)
treea8aa0b5a4718f0e7d407a31135823523a77744b0 /assets/OFL.txt
parentSpeedgraph: lower the graph (diff)
downloadhl2h-0e9f3422e37d0b2d1344efec5ceb07c2246bfcd7.tar.gz
hl2h-0e9f3422e37d0b2d1344efec5ceb07c2246bfcd7.zip
GUI: add F2 preview shell with dummy controls
First vertical slice for the custom ISurface GUI: - window/sidebar/content shell with Movement, Combat, Visuals, Weapons and System categories; - cards with dummy Active/Bind, collapsible settings, toggles, sliders, buttons, bind capture, scrolling and tooltips; - native OS cursor by releasing SDL relative mode; reasserted while open; - F2 toggles the preview; Insert still opens the old text tree; - while the GUI is open, do_move freezes movement/buttons/impulses/view and skips combat features; ESP and the speed graph keep drawing. Dummy controls do not touch the real config yet. The text menu is removed after feature parity in the next pass.
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