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authorsalmonik <salmonik@tuta.io>2026-11-04 19:39:27 +0100
committersalmonik <salmonik@tuta.io>2026-11-04 19:39:27 +0100
commit86093c9052db0aec19f9d993dc59dc5259d085bb (patch)
treebf01d0e15ee4f64f8debe8db9503c50de91499ad /CONTEXT.md
parentChams: per-colour alpha and a softer viewmodel additive base (diff)
downloadhl2h-86093c9052db0aec19f9d993dc59dc5259d085bb.tar.gz
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Chams: make Fullbright a white-hot additive glow
Fullbright was additive with the chosen colour lifted only 25% toward white, which on a dark scene looked almost identical to Solid/Flat. Force white for the Fullbright colour so the additive pass reads as a distinctly brighter, white-hot glow; the faint translucent base still gives it a silhouette on bright backgrounds.
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@@ -304,7 +304,8 @@ vocabulary / decisions.
304 `$color`) and material flags: 304 `$color`) and material flags:
305 0 Flat (solid + FLAT), 1 Wireframe (`debug/debugwireframe`), 2 Additive 305 0 Flat (solid + FLAT), 1 Wireframe (`debug/debugwireframe`), 2 Additive
306 (+ ADDITIVE), 3 Solid, 4 White (colour forced white), 5 Fullbright 306 (+ ADDITIVE), 3 Solid, 4 White (colour forced white), 5 Fullbright
307 (ADDITIVE|SELFILLUM with the colour lifted toward white), 6 Glow outline 307 (ADDITIVE|SELFILLUM, colour forced white so it reads as a white-hot glow
308 instead of matching Solid), 6 Glow outline
308 (solid plus a `debug/debugwireframe` contour pass drawn with ZNEARER 309 (solid plus a `debug/debugwireframe` contour pass drawn with ZNEARER
309 (1 << 10) and a brightened colour so the base cannot bury it). 310 (1 << 10) and a brightened colour so the base cannot bury it).
310 `vgui/white` is vertex-colour based and has no `$model`/`$basetexture`, so it 311 `vgui/white` is vertex-colour based and has no `$model`/`$basetexture`, so it