From 86093c9052db0aec19f9d993dc59dc5259d085bb Mon Sep 17 00:00:00 2001 From: salmonik Date: Wed, 4 Nov 2026 19:39:27 +0100 Subject: Chams: make Fullbright a white-hot additive glow Fullbright was additive with the chosen colour lifted only 25% toward white, which on a dark scene looked almost identical to Solid/Flat. Force white for the Fullbright colour so the additive pass reads as a distinctly brighter, white-hot glow; the faint translucent base still gives it a silhouette on bright backgrounds. --- CONTEXT.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'CONTEXT.md') diff --git a/CONTEXT.md b/CONTEXT.md index 1bb0a6a..bfb0d8e 100644 --- a/CONTEXT.md +++ b/CONTEXT.md @@ -304,7 +304,8 @@ vocabulary / decisions. `$color`) and material flags: 0 Flat (solid + FLAT), 1 Wireframe (`debug/debugwireframe`), 2 Additive (+ ADDITIVE), 3 Solid, 4 White (colour forced white), 5 Fullbright - (ADDITIVE|SELFILLUM with the colour lifted toward white), 6 Glow outline + (ADDITIVE|SELFILLUM, colour forced white so it reads as a white-hot glow + instead of matching Solid), 6 Glow outline (solid plus a `debug/debugwireframe` contour pass drawn with ZNEARER (1 << 10) and a brightened colour so the base cannot bury it). `vgui/white` is vertex-colour based and has no `$model`/`$basetexture`, so it -- cgit v1.2.3