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| author | salmonik <salmonik@tuta.io> | 2026-10-28 12:42:46 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-10-28 12:42:46 +0100 |
| commit | 2eda18951fde7ebd803aeb48595f203c0bb2f82a (patch) | |
| tree | 01b93c7ceb45c29652ccf261aa63faaa9a85fec4 /CONTEXT.md | |
| parent | Logging: per-session file and debug-gated verbose logs (diff) | |
| download | hl2h-2eda18951fde7ebd803aeb48595f203c0bb2f82a.tar.gz hl2h-2eda18951fde7ebd803aeb48595f203c0bb2f82a.zip | |
Item ESP: make 0 = unlimited explicit and persistent
- config_load now accepts max_dist=0 instead of clamping it to 250, so the
"unlimited" setting survives a restart.
- The Max distance slider shows "All" at 0 and its tooltip documents 0 =
unlimited; the categories log prints max=All.
- Skip unclassified entities before projecting them / computing distance.
- Keep the removed prop/crate debug logging and the user's rule that the
distance slider applies to every tag.
Diffstat (limited to '')
| -rw-r--r-- | CONTEXT.md | 5 |
1 files changed, 3 insertions, 2 deletions
| @@ -284,8 +284,9 @@ vocabulary / decisions. | |||
| 284 | - Scans the client entity list every 100 ms and tags health, ammo, armor/suit, | 284 | - Scans the client entity list every 100 ms and tags health, ammo, armor/suit, |
| 285 | world weapon pickups, the two supply-crate models and generic items. | 285 | world weapon pickups, the two supply-crate models and generic items. |
| 286 | - Each tag is a colored marker with a name and optional distance, filtered by | 286 | - Each tag is a colored marker with a name and optional distance, filtered by |
| 287 | category toggles and a max-distance slider (default 5000 units). Drawn | 287 | category toggles and a max-distance slider (default 5000 units; 0 means |
| 288 | through walls and independently of the hostile NPC ESP. | 288 | unlimited and displays as "All"). Drawn through walls and independently of |
| 289 | the hostile NPC ESP. | ||
| 289 | - Ammo labels are specific where the model is known: pistol, SMG, AR2, .357, | 290 | - Ammo labels are specific where the model is known: pistol, SMG, AR2, .357, |
| 290 | crossbow, shotgun, sniper, flares, AR2 grenade, RPG rocket, plus ammo-crate | 291 | crossbow, shotgun, sniper, flares, AR2 grenade, RPG rocket, plus ammo-crate |
| 291 | variants. Unknown ammo falls back to "Ammo". | 292 | variants. Unknown ammo falls back to "Ammo". |
