From 2eda18951fde7ebd803aeb48595f203c0bb2f82a Mon Sep 17 00:00:00 2001 From: salmonik Date: Wed, 28 Oct 2026 12:42:46 +0100 Subject: Item ESP: make 0 = unlimited explicit and persistent - config_load now accepts max_dist=0 instead of clamping it to 250, so the "unlimited" setting survives a restart. - The Max distance slider shows "All" at 0 and its tooltip documents 0 = unlimited; the categories log prints max=All. - Skip unclassified entities before projecting them / computing distance. - Keep the removed prop/crate debug logging and the user's rule that the distance slider applies to every tag. --- CONTEXT.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'CONTEXT.md') diff --git a/CONTEXT.md b/CONTEXT.md index 7a1ee33..0ecf80c 100644 --- a/CONTEXT.md +++ b/CONTEXT.md @@ -284,8 +284,9 @@ vocabulary / decisions. - Scans the client entity list every 100 ms and tags health, ammo, armor/suit, world weapon pickups, the two supply-crate models and generic items. - Each tag is a colored marker with a name and optional distance, filtered by - category toggles and a max-distance slider (default 5000 units). Drawn - through walls and independently of the hostile NPC ESP. + category toggles and a max-distance slider (default 5000 units; 0 means + unlimited and displays as "All"). Drawn through walls and independently of + the hostile NPC ESP. - Ammo labels are specific where the model is known: pistol, SMG, AR2, .357, crossbow, shotgun, sniper, flares, AR2 grenade, RPG rocket, plus ammo-crate variants. Unknown ammo falls back to "Ammo". -- cgit v1.2.3