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authorsalmonik <salmonik@tuta.io>2026-11-03 23:26:50 +0100
committersalmonik <salmonik@tuta.io>2026-11-03 23:26:50 +0100
commita1a8281a6f72ee7f1bcedf442f6ade48da8ffef4 (patch)
tree07a55046e125b752047da22abe65258feeada5e8 /.gitignore
parentWorld: add world/sky material colour modulation (diff)
downloadhl2h-a1a8281a6f72ee7f1bcedf442f6ade48da8ffef4.tar.gz
hl2h-a1a8281a6f72ee7f1bcedf442f6ade48da8ffef4.zip
GUI: add inline colour picker control
Replace the six RGB sliders on the World tint card with a CK_COLOR control: each row shows a live swatch and expands an inline picker with a saturation/value square, a hue bar, and hex/RGB preview. The picker grows the card in place so it scrolls/clips like any other row, keeps HSV state while open (grey does not lose its hue), writes the shared 0-255 RGB triple used by the config, and saves on mouse release. Costs ~1.2k small rects per frame only while a picker is open; no texture interface needed.
Diffstat (limited to '.gitignore')
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