From e920b20fafe375eec15b24eb8cde4b1455dd01af Mon Sep 17 00:00:00 2001 From: salmonik Date: Sun, 1 Nov 2026 20:11:41 +0100 Subject: v4.1.1: pointer-first betting and visible payouts in the GUI The felt snaps the hover to the shared fine lattice: inner half of a cell is a straight, an edge a split, a crossing a corner. A translucent chip previews the target and the covered cells tint. Left click adds the selected chip, right or middle click takes one back through the new Bets::reduce; C or CLEAR empties the slip, and SPIN stays disabled with no chips. The result now pays out: the wheel leaves the winning pocket under the pointer, the winning cell and pocket get a gold outline, and the sidebar reports the amount returned and the net for the round (NO WIN on a loss). Placing a chip after a result starts the next round without losing the wheel position. The column row now spans the full width like a real table instead of hugging the left edge. Adds tests for lattice snapping, target naming and taking chips back. --- AGENTS.md | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'AGENTS.md') diff --git a/AGENTS.md b/AGENTS.md index c3b555d..6207d7a 100644 --- a/AGENTS.md +++ b/AGENTS.md @@ -73,6 +73,10 @@ look; keep a style module and a reference screen. The palette is derived from the terminal's ANSI colours, and felt green is only ever the roulette table. +- The GUI felt is pointer-first: the hover snaps to the shared fine lattice + (cell centre, edge, crossing), left click adds the chip and right or middle + click takes one back. The terminal keeps its arrow-key cursor; the GUI does + not paint it. ## Client TUI - `render_lines()` and `render()` must agree. If `render()` uses `\r\n`, -- cgit v1.2.3