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* web: accept the serialized reels array and stop game loops on navigationsalmonik19 hours1-3/+12
| | | | | | The Rust SlotsView serializes reels as an array of chars, so the browser joins it instead of String(array). The crash chart, reel animation and roulette observer now stop when another screen takes over, and a returning crash screen rebuilds its detached canvas. Action buttons ignore a double click before the server view arrives. Also tightens the gateway session registry with a generation token, caps WebSocket messages at 64 KiB, uses the __Host- cookie prefix on HTTPS, and ships the systemd unit.
* v5.0.0: protocol v5 and the browser frontendsalmonik19 hours1-0/+474
Protocol v5 replaces newline lines with bounded [u32 len][text] frames and REQ/RES/EVT envelopes. Requests carry correlation ids and the server replays the last 256 replies per connection, so a gateway retry cannot double-debit and a late reply cannot clobber a newer request. HELLO/PONG carry server time; crash rounds announce started_at and push coalesced 10 Hz ticks. Crash now commits sha256(seed) before a round and reveals the seed when it ends, so clients recompute the crash point. Adds the webd/ gateway: one blocking thread, one ClientCore and one pinned upstream TLS connection per session, an HttpOnly session cookie, takeover, and a 60-second grace window. The browser sends Command JSON and renders View JSON; it never speaks the game protocol or stores credentials. Adds the vanilla TypeScript browser app at /play/ (login, lobby, all four games, history, notices, crash verification), the nginx /play and /ws routes, and the headless DOM smoke test. webd and the app stay out of the TUI/GUI/server build graph. The client/server version moves to 5.0.0 in lockstep; v4 peers are refused at HELLO.