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* v5.0.0: protocol v5 and the browser frontendsalmonik13 hours1-0/+25
| | | | | | | | | | Protocol v5 replaces newline lines with bounded [u32 len][text] frames and REQ/RES/EVT envelopes. Requests carry correlation ids and the server replays the last 256 replies per connection, so a gateway retry cannot double-debit and a late reply cannot clobber a newer request. HELLO/PONG carry server time; crash rounds announce started_at and push coalesced 10 Hz ticks. Crash now commits sha256(seed) before a round and reveals the seed when it ends, so clients recompute the crash point. Adds the webd/ gateway: one blocking thread, one ClientCore and one pinned upstream TLS connection per session, an HttpOnly session cookie, takeover, and a 60-second grace window. The browser sends Command JSON and renders View JSON; it never speaks the game protocol or stores credentials. Adds the vanilla TypeScript browser app at /play/ (login, lobby, all four games, history, notices, crash verification), the nginx /play and /ws routes, and the headless DOM smoke test. webd and the app stay out of the TUI/GUI/server build graph. The client/server version moves to 5.0.0 in lockstep; v4 peers are refused at HELLO.
* web: serve latest.php through PHP and refuse stray PHP filessalmonik7 days1-6/+33
| | | | nginx example now routes index.php and latest.php to php-fpm, sends the newest-version feed with no-store, keeps the stable installers revalidated, and returns 404 for every other .php request so releases.php cannot be downloaded as source. Documents Debian and Arch pool sockets.
* add nginx + php-fpm deployment examplesalmonik10 days1-0/+55