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* v4.2.0: wire the GUI to the core, transport and all four gamessalmonik6 days1-2/+4
| | | | | | | | | | Phase 4. The egui frontend now shares ClientCore and the client database with the terminal: one background worker owns TLS, trust answers go through a channel, and a 10 s request deadline mirrors the terminal socket timeout. First contact, a changed key and a version mismatch are explicit screens; login can remember the credential and auto-login signs in before the login form appears. Adds the lobby with an update notice, a full-width scrollable history table, and the four games painted from View: slots with reel animation and win lines that stop at the last matching reel, roulette with the hover lattice and wheel spin, blackjack with vector-drawn suits, and a smooth crash curve. Sidebars pin their action block; leaving a live hand or round asks before forfeiting. The header balance holds the staked amount while the reels or wheel turn and only shows the payout when they stop. Refused spins cancel the animation. Live crash multipliers keep full precision for the chart; the terminal still displays two decimals. Verified live against a 4.2.0 server: register, login, auto-login, trust, all four games settling, history (50 rows), logout, disconnect, forfeit confirmation, and the version-mismatch screen. Release: 8.3 MB Linux, 6.8 MB Windows, 61 ms to window, 131 MB idle RSS.
* v4.1.1: pointer-first betting and visible payouts in the GUIsalmonik7 days1-2/+6
| | | | | | | | The felt snaps the hover to the shared fine lattice: inner half of a cell is a straight, an edge a split, a crossing a corner. A translucent chip previews the target and the covered cells tint. Left click adds the selected chip, right or middle click takes one back through the new Bets::reduce; C or CLEAR empties the slip, and SPIN stays disabled with no chips. The result now pays out: the wheel leaves the winning pocket under the pointer, the winning cell and pocket get a gold outline, and the sidebar reports the amount returned and the net for the round (NO WIN on a loss). Placing a chip after a result starts the next round without losing the wheel position. The column row now spans the full width like a real table instead of hugging the left edge. Adds tests for lattice snapping, target naming and taking chips back.
* v4.0.2: port slots, blackjack and crash to structured viewssalmonik7 days3-135/+116
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* v4.0.1: introduce Command/View and port roulette to the shared boundarysalmonik7 days1-83/+58
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* v3.2.0: straight and split bets anywhere on the felt; add history commandsalmonik7 days2-38/+123
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* PLN changed to Kromersalmonik9 days4-24/+27
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* v3.0.0: cursor-driven roulette felt with splits and corners; drop schema ↵salmonik9 days2-66/+297
| | | | migrations; require 80x24
* formattingsalmonik9 days5-27/+14
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* v2.3.0: add crash with local multiplier and pushed crash eventsalmonik10 days4-0/+203
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* v2.2.1: forfeit blackjack bets when leaving or disconnectingsalmonik10 days1-4/+5
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* v2.2.0: add blackjack with reserved bets and hit/stand/doublesalmonik10 days4-0/+220
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* v2.1.0: add European roulette with split bets and wheel animationsalmonik10 days4-3/+350
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* v1.3.1: allow = to increase the betsalmonik10 days1-1/+2
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* v1.3.0: simplify payouts to bet x symbol x shapesalmonik10 days1-10/+23
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* v1.2.1: track wrapped board lines and split the paytablesalmonik10 days1-4/+6
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* v1.2.0: show the symbol paytable on the slots boardsalmonik10 days1-5/+3
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* v1.1.0: highlight winning symbols on the slots boardsalmonik10 days3-10/+48
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* v1.0.0: replace slots with 5x3 reels and five paylinessalmonik10 days3-26/+85
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* v0.2.3: add ClientCore and fix the game board renderingsalmonik10 days4-67/+192
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* v0.2.2: split client/server logic into the librarysalmonik10 days4-0/+227