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* v4.0.4: move the client transport and TOFU into the librarysalmonik6 days3-437/+28
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* v4.0.1: introduce Command/View and port roulette to the shared boundarysalmonik6 days1-6/+7
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* v4.0.0: require HELLO MAJOR.MINOR lockstep before authsalmonik6 days1-2/+22
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* v3.3.0: keep client.db in the XDG data dir, add -d/--data-dirsalmonik7 days2-12/+35
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* v3.1.0: warn on shrink, but let a live round finishsalmonik9 days1-2/+57
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* v3.0.0: cursor-driven roulette felt with splits and corners; drop schema ↵salmonik9 days3-1/+18
| | | | migrations; require 80x24
* v2.4.0: key stored credentials by certificate fingerprintsalmonik9 days2-26/+65
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* formattingsalmonik9 days5-38/+22
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* initial connection timeout set to 10ssalmonik9 days1-10/+8
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* v2.3.1: settle orphaned reservations on server restartsalmonik9 days1-0/+14
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* v2.3.0: add crash with local multiplier and pushed crash eventsalmonik9 days5-39/+211
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* v2.1.1: color-code roulette numbers red and greensalmonik10 days1-2/+74
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* v2.1.0: add European roulette with split bets and wheel animationsalmonik10 days1-0/+54
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* v1.2.1: track wrapped board lines and split the paytablesalmonik10 days1-2/+6
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* v1.1.0: highlight winning symbols on the slots boardsalmonik10 days1-1/+30
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* v0.4.0: add first-time TLS setup and server helpsalmonik10 days3-41/+99
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* v0.3.1: clean up dependencies, stale tests and document verificationsalmonik10 days2-11/+0
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* v0.3.0: add server core, bcrypt migration and plays auditsalmonik10 days1-225/+27
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* v0.2.6: preserve buffered lines and add request read timeoutssalmonik10 days4-22/+53
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* v0.2.5: fix terminal width, ping timing and output formattingsalmonik10 days2-37/+84
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* v0.2.4: fix command UX, completion wrapping and auth prompt cancellationsalmonik10 days1-8/+36
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* v0.2.3: add ClientCore and fix the game board renderingsalmonik10 days1-740/+334
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* v0.2.2: split client/server logic into the librarysalmonik10 days18-825/+8
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* Fix TUI: render_lines 6 for correct MoveUp, drain buffered events before ↵salmonik2026-08-242-3/+10
| | | | clearing spinning flag, clean redraw_game
* Fix TUI: stable 7-line game render, no extra newlines, spin busy flag ↵salmonik2026-08-242-11/+15
| | | | prevents queueing
* v0.2.1: fix connect error overwriting prompt in raw modesalmonik2026-08-241-1/+1
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* Alias localhost to 127.0.0.1, fix info to show host+fingerprintsalmonik2026-08-241-33/+20
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* Add hosts command, info shows current host+fingerprint, ↵salmonik2026-08-242-1/+32
| | | | disconnect-before-connect, default port 11525
* v0.2.0: lock game mode (ESC/Q to exit), bump versionsalmonik2026-08-241-2/+2
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* Balance slots payouts: EV=0.972 (2.8% house edge). Three-of-a-kind: 2-28x, ↵salmonik2026-08-242-15/+16
| | | | two-of-a-kind: 1-3x.
* Client: read PLAY_START response before animating; show error immediately on ↵salmonik2026-08-241-33/+44
| | | | insufficient balance. Add versioning to AGENTS.md.
* Fix balance: only credit winnings, not refund the bet on every spinsalmonik2026-08-241-1/+1
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* Fix second-game InvalidAction: reset phase after spin, allow re-spin in ↵salmonik2026-08-243-4/+17
| | | | Finished state
* Fix critical game bugs: payout, sessions, balance type, render_lines; add ↵salmonik2026-08-243-59/+66
| | | | AGENTS.md and regression tests
* TOFU host trust: SPKI fingerprint pinning, tests, forget-hostsalmonik2026-08-248-185/+315
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* TLS transport and games framework on client and serversalmonik2026-08-2422-430/+1900
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* stable and working, both platformssalmonik2026-03-113-15/+42
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* only use raw modesalmonik2026-03-024-41/+135
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* slowly preparing for actual casinosalmonik2026-03-017-105/+213
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* Revert "folder restructuring"salmonik2026-02-2811-0/+698
| | | | This reverts commit 17082597464198fe84be80313b7d51e1e57de639.
* folder restructuringsalmonik2026-02-2811-698/+0
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* add authentication barebonesalmonik2026-02-287-7/+300
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* better raw mode for windowssalmonik2026-02-281-2/+2
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* raw mode for clientsalmonik2026-02-282-56/+161
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* multi file for both sidessalmonik2026-02-2811-129/+265
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* init versionsalmonik2026-02-282-0/+164