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* v4.2.1: plain-language game copy and a balance fetch on loginsalmonik7 days1-54/+2
| | | | The lobby and every game screen now speak to a player, not an operator: each game has one how-to sentence, and the table headers, limits, RTP, paytable and server-timing notes are gone. The account and balance are fetched whenever a session signs in, including stored-credential auto-login, so the header is filled before the lobby appears.
* v4.2.0: wire the GUI to the core, transport and all four gamessalmonik7 days1-0/+447
Phase 4. The egui frontend now shares ClientCore and the client database with the terminal: one background worker owns TLS, trust answers go through a channel, and a 10 s request deadline mirrors the terminal socket timeout. First contact, a changed key and a version mismatch are explicit screens; login can remember the credential and auto-login signs in before the login form appears. Adds the lobby with an update notice, a full-width scrollable history table, and the four games painted from View: slots with reel animation and win lines that stop at the last matching reel, roulette with the hover lattice and wheel spin, blackjack with vector-drawn suits, and a smooth crash curve. Sidebars pin their action block; leaving a live hand or round asks before forfeiting. The header balance holds the staked amount while the reels or wheel turn and only shows the payout when they stop. Refused spins cancel the animation. Live crash multipliers keep full precision for the chart; the terminal still displays two decimals. Verified live against a 4.2.0 server: register, login, auto-login, trust, all four games settling, history (50 rows), logout, disconnect, forfeit confirmation, and the version-mismatch screen. Release: 8.3 MB Linux, 6.8 MB Windows, 61 ms to window, 131 MB idle RSS.