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* dev: add a no-nginx browser stack scriptsalmonik119 min.1-0/+2
| | | | scripts/dev-web.sh builds the server, gateway and app, creates target/dev-web/identity, and runs the game server, webd and a loopback static server. The app accepts a ?ws= override only on loopback so the page and gateway can sit on different local ports; production stays same-origin at /ws.
* crash: show and verify the revealed seed in the TUI and GUIsalmonik10 hours1-0/+2
| | | | The crash board gained a fairness line: the short commit while the round runs, then the short seed marked verified when sha256(seed) and the recomputed crash point both match. The terminal board grew from six to seven lines and the GUI sidebar shows the same values.
* v5.0.0: protocol v5 and the browser frontendsalmonik10 hours1-9/+43
| | | | | | | | | | Protocol v5 replaces newline lines with bounded [u32 len][text] frames and REQ/RES/EVT envelopes. Requests carry correlation ids and the server replays the last 256 replies per connection, so a gateway retry cannot double-debit and a late reply cannot clobber a newer request. HELLO/PONG carry server time; crash rounds announce started_at and push coalesced 10 Hz ticks. Crash now commits sha256(seed) before a round and reveals the seed when it ends, so clients recompute the crash point. Adds the webd/ gateway: one blocking thread, one ClientCore and one pinned upstream TLS connection per session, an HttpOnly session cookie, takeover, and a 60-second grace window. The browser sends Command JSON and renders View JSON; it never speaks the game protocol or stores credentials. Adds the vanilla TypeScript browser app at /play/ (login, lobby, all four games, history, notices, crash verification), the nginx /play and /ws routes, and the headless DOM smoke test. webd and the app stay out of the TUI/GUI/server build graph. The client/server version moves to 5.0.0 in lockstep; v4 peers are refused at HELLO.
* v4.4.0: stable installers that follow the newest published buildsalmonik7 days1-7/+9
| | | | | | Adds web/latest.php: a plain-text feed of the newest version with each artifact's filename and SHA-256. The per-release generated installers are replaced by stable web/install.sh and web/install.ps1; both read the feed, pick the newest build, verify it, install per-user and add a launcher. Publishing a new app version no longer regenerates or versions the installers. publish.sh drops the installer renderer and Python dependency. deploy.sh now also verifies latest.php against the local artifacts and that the served installer scripts match the repository.
* v4.3.0: package the desktop app with verifiable installerssalmonik7 days1-0/+17
| | | | | | publish.sh builds the GUI with the gui-release profile, names it zagan-bet-gui-<version>-<platform>-<arch>, and renders a bash and a PowerShell installer next to each app. Both embed the app's SHA-256, verify the file (or fetch it), install per-user and add a launcher: a desktop entry plus an SVG icon on Linux, a Start-menu shortcut on Windows. The download page gains a Desktop app section with the apps and installers, keeps the terminal client and server, links the public git repository for the GPL source, and lists every file in the sha256sum block. deploy.sh verifies all four artifact kinds. Publishing refuses a dirty tree so the linked history matches the binaries.
* v4.2.1: plain-language game copy and a balance fetch on loginsalmonik7 days1-2/+3
| | | | The lobby and every game screen now speak to a player, not an operator: each game has one how-to sentence, and the table headers, limits, RTP, paytable and server-timing notes are gone. The account and balance are fetched whenever a session signs in, including stored-credential auto-login, so the header is filled before the lobby appears.
* v4.2.0: wire the GUI to the core, transport and all four gamessalmonik7 days1-29/+31
| | | | | | | | | | Phase 4. The egui frontend now shares ClientCore and the client database with the terminal: one background worker owns TLS, trust answers go through a channel, and a 10 s request deadline mirrors the terminal socket timeout. First contact, a changed key and a version mismatch are explicit screens; login can remember the credential and auto-login signs in before the login form appears. Adds the lobby with an update notice, a full-width scrollable history table, and the four games painted from View: slots with reel animation and win lines that stop at the last matching reel, roulette with the hover lattice and wheel spin, blackjack with vector-drawn suits, and a smooth crash curve. Sidebars pin their action block; leaving a live hand or round asks before forfeiting. The header balance holds the staked amount while the reels or wheel turn and only shows the payout when they stop. Refused spins cancel the animation. Live crash multipliers keep full precision for the chart; the terminal still displays two decimals. Verified live against a 4.2.0 server: register, login, auto-login, trust, all four games settling, history (50 rows), logout, disconnect, forfeit confirmation, and the version-mismatch screen. Release: 8.3 MB Linux, 6.8 MB Windows, 61 ms to window, 131 MB idle RSS.
* v4.1.1: pointer-first betting and visible payouts in the GUIsalmonik7 days1-14/+20
| | | | | | | | The felt snaps the hover to the shared fine lattice: inner half of a cell is a straight, an edge a split, a crossing a corner. A translucent chip previews the target and the covered cells tint. Left click adds the selected chip, right or middle click takes one back through the new Bets::reduce; C or CLEAR empties the slip, and SPIN stays disabled with no chips. The result now pays out: the wheel leaves the winning pocket under the pointer, the winning cell and pocket get a gold outline, and the sidebar reports the amount returned and the net for the round (NO WIN on a loss). Placing a chip after a result starts the next round without losing the wheel position. The column row now spans the full width like a real table instead of hugging the left edge. Adds tests for lattice snapping, target naming and taking chips back.
* v4.1.0: add the egui workspace member and the roulette style spikesalmonik7 days1-1/+45
| | | | | | | | Phase 3 of the GUI plan. gui/ is a separate package that depends on the core with default features off, so egui never enters the TUI or server build graph. It carries the theme tokens and two embedded fonts (Open Sans OFL, Hack MIT), paints the felt, chips, cursor and wheel from RouletteView, and composes the persistent header with the betting sidebar. The reference screen runs on demo state: arrow keys move the shared Cursor, clicks place chips, and SPIN animates a 2.4 s wheel that settles with the winning pocket under the pointer. No network until Phase 4. Verified x86_64-pc-windows-gnu cross-compile. Measured on Linux at 1080p with llvmpipe: 6.0 MB binary (4.7 MB on Windows), 52 ms to window, 137 MB idle RSS, 0% idle CPU.
* v4.0.0: require HELLO MAJOR.MINOR lockstep before authsalmonik7 days1-0/+12
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* v3.3.0: keep client.db in the XDG data dir, add -d/--data-dirsalmonik7 days1-4/+8
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* v3.2.0: straight and split bets anywhere on the felt; add history commandsalmonik7 days1-3/+14
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* v3.1.1: make native-tls optional so the client cross-compiles without OpenSSLsalmonik10 days1-0/+24
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* v3.1.0: warn on shrink, but let a live round finishsalmonik10 days1-0/+4
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* v3.0.0: cursor-driven roulette felt with splits and corners; drop schema ↵salmonik10 days1-12/+25
| | | | migrations; require 80x24
* v2.4.0: key stored credentials by certificate fingerprintsalmonik10 days1-0/+14
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* v2.3.2: group hosts by certificate fingerprintsalmonik10 days1-1/+4
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* v2.3.1: settle orphaned reservations on server restartsalmonik10 days1-0/+10
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* v2.3.0: add crash with local multiplier and pushed crash eventsalmonik10 days1-0/+18
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* v2.2.1: forfeit blackjack bets when leaving or disconnectingsalmonik10 days1-3/+4
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* v2.2.0: add blackjack with reserved bets and hit/stand/doublesalmonik10 days1-0/+13
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* v2.1.1: color-code roulette numbers red and greensalmonik10 days1-1/+3
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* v2.1.0: add European roulette with split bets and wheel animationsalmonik10 days1-0/+14
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* v2.0.0: reset plays audit to a generic per-game schemasalmonik10 days1-0/+13
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* v1.3.1: allow = to increase the betsalmonik11 days1-2/+2
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* v1.3.0: simplify payouts to bet x symbol x shapesalmonik11 days1-3/+4
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* v1.2.1: track wrapped board lines and split the paytablesalmonik11 days1-1/+1
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* v1.2.0: show the symbol paytable on the slots boardsalmonik11 days1-1/+2
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* v1.1.0: highlight winning symbols on the slots boardsalmonik11 days1-2/+3
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* v1.0.0: replace slots with 5x3 reels and five paylinessalmonik11 days1-4/+6
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* v0.4.0: add first-time TLS setup and server helpsalmonik11 days1-3/+5
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* v0.3.1: clean up dependencies, stale tests and document verificationsalmonik11 days1-0/+52