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* v4.1.1: pointer-first betting and visible payouts in the GUIsalmonik7 days1-0/+4
| | | | | | | | The felt snaps the hover to the shared fine lattice: inner half of a cell is a straight, an edge a split, a crossing a corner. A translucent chip previews the target and the covered cells tint. Left click adds the selected chip, right or middle click takes one back through the new Bets::reduce; C or CLEAR empties the slip, and SPIN stays disabled with no chips. The result now pays out: the wheel leaves the winning pocket under the pointer, the winning cell and pocket get a gold outline, and the sidebar reports the amount returned and the net for the round (NO WIN on a loss). Placing a chip after a result starts the next round without losing the wheel position. The column row now spans the full width like a real table instead of hugging the left edge. Adds tests for lattice snapping, target naming and taking chips back.
* v4.1.0: add the egui workspace member and the roulette style spikesalmonik7 days1-2/+11
| | | | | | | | Phase 3 of the GUI plan. gui/ is a separate package that depends on the core with default features off, so egui never enters the TUI or server build graph. It carries the theme tokens and two embedded fonts (Open Sans OFL, Hack MIT), paints the felt, chips, cursor and wheel from RouletteView, and composes the persistent header with the betting sidebar. The reference screen runs on demo state: arrow keys move the shared Cursor, clicks place chips, and SPIN animates a 2.4 s wheel that settles with the winning pocket under the pointer. No network until Phase 4. Verified x86_64-pc-windows-gnu cross-compile. Measured on Linux at 1080p with llvmpipe: 6.0 MB binary (4.7 MB on Windows), 52 ms to window, 137 MB idle RSS, 0% idle CPU.
* v4.0.7: finish the Phase 1 boundary with a command shellsalmonik7 days1-1/+2
| | | | | | The terminal command line moves to client::shell: a typed line becomes a core Command or an adapter action (connect, login, register, set-credential, host maintenance). ClientCore loses submit_line and the last TUI-shaped effects (Interactive, SetPrompt, ListHosts, ForgetHost, AnimateRoulette); the adapter animates roulette from the Result view. Adds forget-login, which drops the stored credential for the pinned key and keeps trust, distinct from logout (session only) and forget-host (trust too).
* v4.0.6: move the prompt editor and key mapping out of the coresalmonik7 days1-0/+2
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* v4.0.4: move the client transport and TOFU into the librarysalmonik7 days1-0/+3
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* docs: record the GUI architecture and version lockstep; adopt GPL-3.0-or-latersalmonik7 days1-5/+21
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* v3.1.0: warn on shrink, but let a live round finishsalmonik10 days1-0/+2
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* v3.0.0: cursor-driven roulette felt with splits and corners; drop schema ↵salmonik10 days1-0/+8
| | | | migrations; require 80x24
* v2.4.0: key stored credentials by certificate fingerprintsalmonik10 days1-0/+6
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* v2.3.1: settle orphaned reservations on server restartsalmonik10 days1-0/+6
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* v2.3.0: add crash with local multiplier and pushed crash eventsalmonik10 days1-0/+15
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* v2.2.1: forfeit blackjack bets when leaving or disconnectingsalmonik10 days1-1/+2
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* Client: read PLAY_START response before animating; show error immediately on ↵salmonik2026-08-241-0/+17
| | | | insufficient balance. Add versioning to AGENTS.md.
* Fix critical game bugs: payout, sessions, balance type, render_lines; add ↵salmonik2026-08-241-0/+56
AGENTS.md and regression tests