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1//! Shared crash game math and wire state.
2//!
3//! The multiplier is a pure function of elapsed time, so the client can draw it
4//! locally. The crash point is drawn up front and never leaves the server until
5//! the round ends; the payout at cashout is always computed from the server's
6//! clock, never from anything the client sends.
7
8use serde::{Deserialize, Serialize};
9use std::time::Duration;
10
11/// `exp(GROWTH_RATE * t)` doubles the multiplier every five seconds.
12pub const GROWTH_RATE: f64 = 0.138_629_436_111_989_07; // ln(2) / 5
13/// House edge baked into the crash-point distribution.
14pub const HOUSE_EDGE: f64 = 0.01;
15/// Liability cap. At the cap `P(crash >= m)` stops following `edge / m`.
16pub const MAX_MULTIPLIER: f64 = 1000.0;
17
18/// Multiplier after `elapsed` seconds of a round.
19pub fn multiplier_at(elapsed: Duration) -> f64 {
20 multiplier_at_secs(elapsed.as_secs_f64())
21}
22
23pub fn multiplier_at_secs(seconds: f64) -> f64 {
24 if !seconds.is_finite() || seconds <= 0.0 {
25 return 1.0;
26 }
27 (GROWTH_RATE * seconds)
28 .exp()
29 .clamp(1.0, MAX_MULTIPLIER)
30}
31
32/// How long a round runs before reaching `multiplier`.
33pub fn time_for_multiplier(multiplier: f64) -> Duration {
34 let multiplier = multiplier.clamp(1.0, MAX_MULTIPLIER);
35 Duration::from_secs_f64(multiplier.ln() / GROWTH_RATE)
36}
37
38/// Crash point for a uniform draw in `[0, 1)`.
39///
40/// `crash = (1 - edge) / (1 - u)` gives `P(crash >= m) = edge_keep / m` for
41/// every `m` in `[1, MAX_MULTIPLIER]`, so a fixed-target cashout returns
42/// `(1 - edge)` of the stake on average.
43pub fn crash_point_from_uniform(u: f64) -> f64 {
44 let u = if u.is_finite() {
45 u.clamp(0.0, 0.999_999_999)
46 } else {
47 0.0
48 };
49 ((1.0 - HOUSE_EDGE) / (1.0 - u)).clamp(1.0, MAX_MULTIPLIER)
50}
51
52/// Whole-PLN cashout value. Balances are integers, so the payout is floored.
53pub fn payout(bet: u64, multiplier: f64) -> u64 {
54 if bet == 0 || !multiplier.is_finite() || multiplier <= 0.0 {
55 return 0;
56 }
57 let value = bet as f64 * multiplier.min(MAX_MULTIPLIER);
58 if value >= u64::MAX as f64 {
59 u64::MAX
60 } else {
61 value.floor() as u64
62 }
63}
64
65/// Round state as sent to the client.
66#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
67pub struct CrashState {
68 pub session_id: String,
69 /// `running`, `cashed`, `crashed` or `forfeit`.
70 pub phase: String,
71 pub bet: u64,
72 pub balance: i64,
73 /// Live multiplier while running, otherwise the value the round ended at.
74 pub multiplier: f64,
75 /// `floor(bet * multiplier)` for the value above.
76 pub potential: u64,
77 /// Hidden until the round ends.
78 pub crash_point: Option<f64>,
79 pub payout: u64,
80 pub result: String,
81}
82
83impl CrashState {
84 pub fn is_running(&self) -> bool {
85 self.phase == "running"
86 }
87}