diff options
Diffstat (limited to 'src/client/games/manager.rs')
| -rw-r--r-- | src/client/games/manager.rs | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/src/client/games/manager.rs b/src/client/games/manager.rs new file mode 100644 index 0000000..be96b1a --- /dev/null +++ b/src/client/games/manager.rs | |||
| @@ -0,0 +1,131 @@ | |||
| 1 | use super::slots::SlotsGame; | ||
| 2 | use super::traits::{Game, GameError, GamePhase, GameState}; | ||
| 3 | use std::collections::HashMap; | ||
| 4 | use std::io::Write; | ||
| 5 | |||
| 6 | pub struct GameManager { | ||
| 7 | current_session: Option<GameState>, | ||
| 8 | pending_game_type: Option<String>, | ||
| 9 | games: HashMap<String, Box<dyn Game>>, | ||
| 10 | } | ||
| 11 | |||
| 12 | impl GameManager { | ||
| 13 | pub fn new() -> Self { | ||
| 14 | let mut games: HashMap<String, Box<dyn Game>> = HashMap::new(); | ||
| 15 | games.insert("slots".to_string(), Box::new(SlotsGame::new())); | ||
| 16 | |||
| 17 | Self { | ||
| 18 | current_session: None, | ||
| 19 | pending_game_type: None, | ||
| 20 | games, | ||
| 21 | } | ||
| 22 | } | ||
| 23 | |||
| 24 | pub fn get_available_games(&self) -> Vec<(&str, &str)> { | ||
| 25 | self.games | ||
| 26 | .iter() | ||
| 27 | .map(|(k, v)| (k.as_str(), v.get_name())) | ||
| 28 | .collect() | ||
| 29 | } | ||
| 30 | |||
| 31 | pub fn enter_game(&mut self, game_type: &str) -> Result<(), GameError> { | ||
| 32 | if self.current_session.is_some() { | ||
| 33 | return Err(GameError::InvalidAction); | ||
| 34 | } | ||
| 35 | |||
| 36 | if !self.games.contains_key(game_type) { | ||
| 37 | return Err(GameError::InvalidAction); | ||
| 38 | } | ||
| 39 | |||
| 40 | self.pending_game_type = Some(game_type.to_string()); | ||
| 41 | |||
| 42 | self.current_session = Some(GameState { | ||
| 43 | game_type: game_type.to_string(), | ||
| 44 | bet_amount: 10, | ||
| 45 | phase: GamePhase::WaitingToStart, | ||
| 46 | data: HashMap::new(), | ||
| 47 | }); | ||
| 48 | |||
| 49 | Ok(()) | ||
| 50 | } | ||
| 51 | |||
| 52 | pub fn start_game<W: Write>(&mut self, stream: &mut W) -> Result<(), GameError> { | ||
| 53 | let game_type = self | ||
| 54 | .pending_game_type | ||
| 55 | .as_ref() | ||
| 56 | .ok_or(GameError::InvalidAction)?; | ||
| 57 | |||
| 58 | let state = self | ||
| 59 | .current_session | ||
| 60 | .as_mut() | ||
| 61 | .ok_or(GameError::InvalidAction)?; | ||
| 62 | |||
| 63 | if state.phase != GamePhase::WaitingToStart && state.phase != GamePhase::Finished { | ||
| 64 | return Err(GameError::InvalidAction); | ||
| 65 | } | ||
| 66 | |||
| 67 | let bet_amount = state.bet_amount; | ||
| 68 | |||
| 69 | let writer = stream; | ||
| 70 | writeln!(writer, "PLAY_START {} {}", game_type, bet_amount) | ||
| 71 | .map_err(|_| GameError::NetworkError)?; | ||
| 72 | |||
| 73 | Ok(()) | ||
| 74 | } | ||
| 75 | |||
| 76 | pub fn get_current_game(&self) -> Option<&dyn Game> { | ||
| 77 | self.current_session | ||
| 78 | .as_ref() | ||
| 79 | .and_then(|session| self.games.get(&session.game_type).map(|game| game.as_ref())) | ||
| 80 | } | ||
| 81 | |||
| 82 | pub fn get_current_state(&self) -> Option<&GameState> { | ||
| 83 | self.current_session.as_ref() | ||
| 84 | } | ||
| 85 | |||
| 86 | pub fn get_current_render_lines(&self) -> Option<usize> { | ||
| 87 | let session = self.current_session.as_ref()?; | ||
| 88 | let game = self.games.get(&session.game_type)?; | ||
| 89 | Some(game.render_lines(session)) | ||
| 90 | } | ||
| 91 | |||
| 92 | pub fn is_in_game(&self) -> bool { | ||
| 93 | self.current_session.is_some() | ||
| 94 | } | ||
| 95 | |||
| 96 | pub fn is_game_started(&self) -> bool { | ||
| 97 | self.current_session | ||
| 98 | .as_ref() | ||
| 99 | .map(|s| s.phase != GamePhase::WaitingToStart) | ||
| 100 | .unwrap_or(false) | ||
| 101 | } | ||
| 102 | |||
| 103 | pub fn reset_phase_to_waiting(&mut self) { | ||
| 104 | if let Some(ref mut session) = self.current_session { | ||
| 105 | session.phase = GamePhase::WaitingToStart; | ||
| 106 | session.data.clear(); | ||
| 107 | } | ||
| 108 | } | ||
| 109 | |||
| 110 | pub fn end_game(&mut self) { | ||
| 111 | self.current_session = None; | ||
| 112 | self.pending_game_type = None; | ||
| 113 | } | ||
| 114 | |||
| 115 | pub fn adjust_bet(&mut self, delta: i64) -> Result<u64, GameError> { | ||
| 116 | if let Some(ref session) = self.current_session { | ||
| 117 | if session.phase != GamePhase::WaitingToStart { | ||
| 118 | return Err(GameError::InvalidAction); | ||
| 119 | } | ||
| 120 | } | ||
| 121 | |||
| 122 | if let Some(ref mut session) = self.current_session { | ||
| 123 | let current_bet = session.bet_amount as i64; | ||
| 124 | let new_bet = (current_bet + delta).max(10) as u64; | ||
| 125 | session.bet_amount = new_bet; | ||
| 126 | Ok(new_bet) | ||
| 127 | } else { | ||
| 128 | Err(GameError::InvalidAction) | ||
| 129 | } | ||
| 130 | } | ||
| 131 | } | ||
