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-rw-r--r--docs/GUI-PLAN.md8
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@@ -26,10 +26,10 @@ existing game flows unchanged, new tests for version parsing and gating.
26 26
27## Phase 1 — core boundary and roulette 27## Phase 1 — core boundary and roulette
28 28
29**In progress.** `Command`/`View` exist and roulette is ported: the core builds 29**In progress.** `Command`/`View` exist and all four games are ported: the
30a `RouletteView`, frontends send `Command`, and the TUI renders the view. 30core builds a typed view, frontends send `Command`, and the TUI renders it.
31Slots, blackjack and crash still travel through the `View::Text` bridge until 31Remaining for this phase: the app screens (`Connect`, `Trust`, `Login`,
32Phase 2. 32`Lobby`, `History`) and removing `Key` from the core.
33 33
34- Introduce `Command` and `View`; move terminal-only concerns (prompt editing, 34- Introduce `Command` and `View`; move terminal-only concerns (prompt editing,
35 wheel animation, interactive prompts) into the TUI adapter. 35 wheel animation, interactive prompts) into the TUI adapter.