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| author | salmonik <salmonik@tuta.io> | 2026-11-08 03:29:35 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-11-08 03:29:35 +0100 |
| commit | 058432130628d00764663ecf819a9adc6793768d (patch) | |
| tree | d3f49f111fbfaa48647cca2600adcf9017af2d30 /web/play/src/slots.ts | |
| parent | web: serve latest.php through PHP and refuse stray PHP files (diff) | |
| download | zagan-bet-058432130628d00764663ecf819a9adc6793768d.tar.gz zagan-bet-058432130628d00764663ecf819a9adc6793768d.zip | |
v5.0.0: protocol v5 and the browser frontend
Protocol v5 replaces newline lines with bounded [u32 len][text] frames and REQ/RES/EVT envelopes. Requests carry correlation ids and the server replays the last 256 replies per connection, so a gateway retry cannot double-debit and a late reply cannot clobber a newer request. HELLO/PONG carry server time; crash rounds announce started_at and push coalesced 10 Hz ticks. Crash now commits sha256(seed) before a round and reveals the seed when it ends, so clients recompute the crash point.
Adds the webd/ gateway: one blocking thread, one ClientCore and one pinned upstream TLS connection per session, an HttpOnly session cookie, takeover, and a 60-second grace window. The browser sends Command JSON and renders View JSON; it never speaks the game protocol or stores credentials.
Adds the vanilla TypeScript browser app at /play/ (login, lobby, all four games, history, notices, crash verification), the nginx /play and /ws routes, and the headless DOM smoke test. webd and the app stay out of the TUI/GUI/server build graph.
The client/server version moves to 5.0.0 in lockstep; v4 peers are refused at HELLO.
Diffstat (limited to '')
| -rw-r--r-- | web/play/src/slots.ts | 144 |
1 files changed, 144 insertions, 0 deletions
diff --git a/web/play/src/slots.ts b/web/play/src/slots.ts new file mode 100644 index 0000000..dba1e25 --- /dev/null +++ b/web/play/src/slots.ts | |||
| @@ -0,0 +1,144 @@ | |||
| 1 | import type { View } from "./types"; | ||
| 2 | import { clear, money, node } from "./dom"; | ||
| 3 | |||
| 4 | const REELS = 5; | ||
| 5 | const ROWS = 3; | ||
| 6 | const SYMBOLS = "CLOGDS"; | ||
| 7 | const LINE_NAMES = ["top", "middle", "bottom", "V", "inverted V"]; | ||
| 8 | |||
| 9 | let spinUntil = 0; | ||
| 10 | let animation: number | undefined; | ||
| 11 | let latest: View | null = null; | ||
| 12 | let latestBoard: HTMLElement | null = null; | ||
| 13 | |||
| 14 | export function requestSlotsSpin(): void { | ||
| 15 | spinUntil = Date.now() + 900; | ||
| 16 | } | ||
| 17 | |||
| 18 | function spinning(view: View): boolean { | ||
| 19 | return view.phase === "spinning" || Date.now() < spinUntil; | ||
| 20 | } | ||
| 21 | |||
| 22 | export function renderSlots( | ||
| 23 | board: HTMLElement, | ||
| 24 | side: HTMLElement, | ||
| 25 | view: View, | ||
| 26 | send: (command: unknown) => void, | ||
| 27 | ): void { | ||
| 28 | latest = view; | ||
| 29 | latestBoard = board; | ||
| 30 | if (animation !== undefined) { | ||
| 31 | window.clearInterval(animation); | ||
| 32 | animation = undefined; | ||
| 33 | } | ||
| 34 | |||
| 35 | const active = spinning(view); | ||
| 36 | clear(board); | ||
| 37 | clear(side); | ||
| 38 | |||
| 39 | const title = node("h2", undefined, "Slots"); | ||
| 40 | const note = node("p", "note", "Match three or more symbols from the left. Five paylines."); | ||
| 41 | board.append(title, note); | ||
| 42 | |||
| 43 | const reels = node("div", "reels"); | ||
| 44 | const tiles: HTMLElement[] = []; | ||
| 45 | const flat = String(view.reels ?? ""); | ||
| 46 | for (let column = 0; column < REELS; column += 1) { | ||
| 47 | const reel = node("div", "reel"); | ||
| 48 | for (let row = 0; row < ROWS; row += 1) { | ||
| 49 | const index = column * ROWS + row; | ||
| 50 | const symbol = active | ||
| 51 | ? SYMBOLS[(index * 3 + Math.floor(Date.now() / 70)) % SYMBOLS.length] | ||
| 52 | : flat.length === REELS * ROWS | ||
| 53 | ? flat[index] | ||
| 54 | : flat.length === REELS | ||
| 55 | ? flat[column] | ||
| 56 | : SYMBOLS[(index * 5 + column) % SYMBOLS.length]; | ||
| 57 | const tile = node("div", "tile", symbol); | ||
| 58 | tile.classList.add(`sym-${symbol}`); | ||
| 59 | if (active) tile.classList.add("spinning"); | ||
| 60 | if (!active && (view.win_cells ?? []).includes(index)) tile.classList.add("win"); | ||
| 61 | tiles.push(tile); | ||
| 62 | reel.append(tile); | ||
| 63 | } | ||
| 64 | reels.append(reel); | ||
| 65 | } | ||
| 66 | board.append(reels); | ||
| 67 | |||
| 68 | const lines = node("div", "win-lines"); | ||
| 69 | if (!active && view.phase === "result") { | ||
| 70 | const winnings = Number(view.winnings ?? 0); | ||
| 71 | if (winnings > 0) { | ||
| 72 | const names = (view.win_lines ?? []) | ||
| 73 | .map((line: number) => `${line} (${LINE_NAMES[line - 1] ?? "line"})`) | ||
| 74 | .join(" · "); | ||
| 75 | lines.textContent = `${view.win_type === "mega" ? "MEGA WIN" : view.win_type === "big" ? "BIG WIN" : "WIN"} ${money(winnings)}${names ? ` · ${names}` : ""}`; | ||
| 76 | lines.classList.add("win-text"); | ||
| 77 | } else { | ||
| 78 | lines.textContent = "No win — spin again."; | ||
| 79 | } | ||
| 80 | } else if (active) { | ||
| 81 | lines.textContent = "Spinning…"; | ||
| 82 | } else { | ||
| 83 | lines.textContent = "Pick a bet and spin."; | ||
| 84 | } | ||
| 85 | board.append(lines); | ||
| 86 | |||
| 87 | if (active) { | ||
| 88 | let tick = 0; | ||
| 89 | animation = window.setInterval(() => { | ||
| 90 | tick += 1; | ||
| 91 | for (let index = 0; index < tiles.length; index += 1) { | ||
| 92 | const symbol = SYMBOLS[(index * 3 + tick) % SYMBOLS.length]; | ||
| 93 | tiles[index].textContent = symbol; | ||
| 94 | tiles[index].className = `tile spinning sym-${symbol}`; | ||
| 95 | } | ||
| 96 | if (Date.now() >= spinUntil && latest && latestBoard) { | ||
| 97 | window.clearInterval(animation); | ||
| 98 | animation = undefined; | ||
| 99 | renderSlots(latestBoard, side, latest, send); | ||
| 100 | } | ||
| 101 | }, 70); | ||
| 102 | } | ||
| 103 | |||
| 104 | // Sidebar | ||
| 105 | side.append(node("div", "label", "Slots")); | ||
| 106 | side.append(node("p", "note", "5 reels × 3 rows, 5 paylines.")); | ||
| 107 | |||
| 108 | const betRow = node("div", "row"); | ||
| 109 | const minus = node("button", "btn small", "−10"); | ||
| 110 | const bet = node("strong", "mono", money(Number(view.bet ?? 0))); | ||
| 111 | const plus = node("button", "btn small", "+10"); | ||
| 112 | minus.disabled = active; | ||
| 113 | plus.disabled = active; | ||
| 114 | minus.addEventListener("click", () => send({ AdjustBet: -10 })); | ||
| 115 | plus.addEventListener("click", () => send({ AdjustBet: 10 })); | ||
| 116 | betRow.append(minus, bet, plus); | ||
| 117 | side.append(node("div", "label", "Bet"), betRow); | ||
| 118 | |||
| 119 | if (view.error) { | ||
| 120 | side.append(node("p", "error-text", String(view.error))); | ||
| 121 | } | ||
| 122 | |||
| 123 | const status = node("p", "note"); | ||
| 124 | if (active) status.textContent = "Spinning…"; | ||
| 125 | else if (view.phase === "result") { | ||
| 126 | const winnings = Number(view.winnings ?? 0); | ||
| 127 | status.textContent = winnings > 0 ? `Won ${money(winnings)}` : "No win this spin."; | ||
| 128 | if (winnings > 0) status.classList.add("win-text"); | ||
| 129 | } else status.textContent = "Ready when you are."; | ||
| 130 | side.append(status); | ||
| 131 | |||
| 132 | const actions = node("div", "actions"); | ||
| 133 | const spin = node("button", "btn primary wide big", active ? "SPINNING…" : "SPIN"); | ||
| 134 | spin.disabled = active; | ||
| 135 | spin.addEventListener("click", () => { | ||
| 136 | requestSlotsSpin(); | ||
| 137 | send("Spin"); | ||
| 138 | }); | ||
| 139 | const leave = node("button", "btn ghost wide", "Leave machine"); | ||
| 140 | leave.disabled = active; | ||
| 141 | leave.addEventListener("click", () => send("Leave")); | ||
| 142 | actions.append(spin, leave); | ||
| 143 | side.append(actions); | ||
| 144 | } | ||
