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| author | salmonik <salmonik@tuta.io> | 2026-11-01 18:03:24 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-11-01 18:03:24 +0100 |
| commit | 37dedc342c087506e502c78a952b45b1c91602fb (patch) | |
| tree | 85f4bf0c17823ba670d2d49c921191ca27aca64b /src/client/games/slots.rs | |
| parent | v4.0.1: introduce Command/View and port roulette to the shared boundary (diff) | |
| download | zagan-bet-37dedc342c087506e502c78a952b45b1c91602fb.tar.gz zagan-bet-37dedc342c087506e502c78a952b45b1c91602fb.zip | |
v4.0.2: port slots, blackjack and crash to structured views
Diffstat (limited to '')
| -rw-r--r-- | src/client/games/slots.rs | 125 |
1 files changed, 56 insertions, 69 deletions
diff --git a/src/client/games/slots.rs b/src/client/games/slots.rs index 5bffc4c..3aad319 100644 --- a/src/client/games/slots.rs +++ b/src/client/games/slots.rs | |||
| @@ -1,4 +1,5 @@ | |||
| 1 | use super::traits::{Game, GamePhase, GameState}; | 1 | use super::traits::{Game, GameState}; |
| 2 | use crate::client::view::{SlotsPhase, SlotsView}; | ||
| 2 | use crate::slots::{LINE_NAMES, REELS, ROWS, paytable_lines}; | 3 | use crate::slots::{LINE_NAMES, REELS, ROWS, paytable_lines}; |
| 3 | 4 | ||
| 4 | /// Height of the game board. It must never depend on the spin result. | 5 | /// Height of the game board. It must never depend on the spin result. |
| @@ -28,105 +29,91 @@ impl SlotsGame { | |||
| 28 | } | 29 | } |
| 29 | } | 30 | } |
| 30 | 31 | ||
| 31 | fn highlighted_cells(state: &GameState) -> Vec<usize> { | 32 | fn render_grid(reels: &[char], winning: &[usize]) -> [String; ROWS] { |
| 32 | state | ||
| 33 | .data | ||
| 34 | .get("win_cells") | ||
| 35 | .map(|raw| { | ||
| 36 | raw.split(',') | ||
| 37 | .filter_map(|value| value.trim().parse::<usize>().ok()) | ||
| 38 | .collect() | ||
| 39 | }) | ||
| 40 | .unwrap_or_default() | ||
| 41 | } | ||
| 42 | |||
| 43 | fn render_grid(&self, reels: &str, winning: &[usize]) -> [String; ROWS] { | ||
| 44 | let chars: Vec<char> = reels.chars().collect(); | ||
| 45 | std::array::from_fn(|row| { | 33 | std::array::from_fn(|row| { |
| 46 | (0..REELS) | 34 | (0..REELS) |
| 47 | .map(|col| Self::cell(&chars, row, col, winning)) | 35 | .map(|col| Self::cell(reels, row, col, winning)) |
| 48 | .collect::<Vec<_>>() | 36 | .collect::<Vec<_>>() |
| 49 | .join(" ") | 37 | .join(" ") |
| 50 | }) | 38 | }) |
| 51 | } | 39 | } |
| 52 | 40 | ||
| 53 | fn render_status(&self, state: &GameState) -> String { | 41 | fn render_status(view: &SlotsView) -> String { |
| 54 | if let Some(error) = state.data.get("error") { | 42 | if let Some(error) = &view.error { |
| 55 | return format!("ERROR: {error}"); | 43 | return format!("ERROR: {error}"); |
| 56 | } | 44 | } |
| 57 | if state.phase == GamePhase::Playing { | 45 | |
| 58 | return "Spinning...".to_string(); | 46 | match view.phase { |
| 59 | } | 47 | SlotsPhase::Spinning => "Spinning...".to_string(), |
| 60 | if state.phase == GamePhase::Finished { | 48 | SlotsPhase::Result => { |
| 61 | let winnings = state | 49 | let winnings = view.winnings.unwrap_or(0); |
| 62 | .data | 50 | if winnings == 0 { |
| 63 | .get("winnings") | 51 | return "No win.".to_string(); |
| 64 | .map(String::as_str) | 52 | } |
| 65 | .unwrap_or("0"); | 53 | match view.win_type.as_str() { |
| 66 | if winnings != "0" { | 54 | "mega" => format!("MEGA WIN! {winnings} Kr"), |
| 67 | return match state.data.get("win_type").map(String::as_str) { | 55 | "big" => format!("BIG WIN! {winnings} Kr"), |
| 68 | Some("mega") => format!("MEGA WIN! {winnings} Kr"), | ||
| 69 | Some("big") => format!("BIG WIN! {winnings} Kr"), | ||
| 70 | _ => format!("Won {winnings} Kr"), | 56 | _ => format!("Won {winnings} Kr"), |
| 71 | }; | 57 | } |
| 72 | } | 58 | } |
| 73 | return "No win.".to_string(); | 59 | SlotsPhase::Ready => "Press [SPACE] to spin!".to_string(), |
| 74 | } | 60 | } |
| 75 | "Press [SPACE] to spin!".to_string() | ||
| 76 | } | 61 | } |
| 77 | 62 | ||
| 78 | fn render_win_lines(&self, state: &GameState) -> String { | 63 | fn render_win_lines(view: &SlotsView) -> String { |
| 79 | if state.phase != GamePhase::Finished { | 64 | if view.phase != SlotsPhase::Result || view.win_lines.is_empty() { |
| 80 | return String::new(); | 65 | return String::new(); |
| 81 | } | 66 | } |
| 82 | match state.data.get("win_lines").map(String::as_str) { | ||
| 83 | Some(lines) if !lines.is_empty() && lines != "-" => { | ||
| 84 | let named: Vec<String> = lines | ||
| 85 | .split(',') | ||
| 86 | .filter_map(|raw| raw.trim().parse::<usize>().ok()) | ||
| 87 | .map(|line| { | ||
| 88 | let name = line | ||
| 89 | .checked_sub(1) | ||
| 90 | .and_then(|index| LINE_NAMES.get(index)) | ||
| 91 | .copied(); | ||
| 92 | match name { | ||
| 93 | Some(name) => format!("{line} ({name})"), | ||
| 94 | None => line.to_string(), | ||
| 95 | } | ||
| 96 | }) | ||
| 97 | .collect(); | ||
| 98 | format!("Winning lines: {}", named.join(", ")) | ||
| 99 | } | ||
| 100 | _ => String::new(), | ||
| 101 | } | ||
| 102 | } | ||
| 103 | } | ||
| 104 | 67 | ||
| 105 | impl Game for SlotsGame { | 68 | let named: Vec<String> = view |
| 106 | fn get_name(&self) -> &'static str { | 69 | .win_lines |
| 107 | "Slots" | 70 | .iter() |
| 71 | .map(|line| { | ||
| 72 | let name = line | ||
| 73 | .checked_sub(1) | ||
| 74 | .and_then(|index| LINE_NAMES.get(index)) | ||
| 75 | .copied(); | ||
| 76 | match name { | ||
| 77 | Some(name) => format!("{line} ({name})"), | ||
| 78 | None => line.to_string(), | ||
| 79 | } | ||
| 80 | }) | ||
| 81 | .collect(); | ||
| 82 | format!("Winning lines: {}", named.join(", ")) | ||
| 108 | } | 83 | } |
| 109 | 84 | ||
| 110 | fn render(&self, state: &GameState) -> String { | 85 | /// Render a slots view to terminal lines. The GUI paints the same view. |
| 111 | let reels = state.data.get("reels").cloned().unwrap_or_default(); | 86 | pub fn render_view(view: &SlotsView) -> String { |
| 112 | let balance = state.data.get("balance").map(String::as_str).unwrap_or("?"); | 87 | let balance = view |
| 113 | let winning = Self::highlighted_cells(state); | 88 | .balance |
| 114 | let grid = self.render_grid(&reels, &winning); | 89 | .map(|balance| balance.to_string()) |
| 90 | .unwrap_or_else(|| "?".to_string()); | ||
| 91 | let grid = Self::render_grid(&view.reels, &view.win_cells); | ||
| 115 | let paytable = paytable_lines(); | 92 | let paytable = paytable_lines(); |
| 116 | 93 | ||
| 117 | format!( | 94 | format!( |
| 118 | "=== SLOTS ===\r\nBet: {} Kr Balance: {} Kr\r\n{}\r\n{}\r\n{}\r\n{}\r\n{}\r\n{}\r\n{}\r\n[+/-] Bet [SPACE] Spin [Q] Quit", | 95 | "=== SLOTS ===\r\nBet: {} Kr Balance: {} Kr\r\n{}\r\n{}\r\n{}\r\n{}\r\n{}\r\n{}\r\n{}\r\n[+/-] Bet [SPACE] Spin [Q] Quit", |
| 119 | state.bet_amount, | 96 | view.bet, |
| 120 | balance, | 97 | balance, |
| 121 | grid[0], | 98 | grid[0], |
| 122 | grid[1], | 99 | grid[1], |
| 123 | grid[2], | 100 | grid[2], |
| 124 | paytable[0], | 101 | paytable[0], |
| 125 | paytable[1], | 102 | paytable[1], |
| 126 | self.render_status(state), | 103 | Self::render_status(view), |
| 127 | self.render_win_lines(state) | 104 | Self::render_win_lines(view) |
| 128 | ) | 105 | ) |
| 129 | } | 106 | } |
| 107 | } | ||
| 108 | |||
| 109 | impl Game for SlotsGame { | ||
| 110 | fn get_name(&self) -> &'static str { | ||
| 111 | "Slots" | ||
| 112 | } | ||
| 113 | |||
| 114 | fn render(&self, state: &GameState) -> String { | ||
| 115 | Self::render_view(&SlotsView::from_state(state)) | ||
| 116 | } | ||
| 130 | 117 | ||
| 131 | fn render_lines(&self, _state: &GameState) -> usize { | 118 | fn render_lines(&self, _state: &GameState) -> usize { |
| 132 | SLOT_BOARD_LINES | 119 | SLOT_BOARD_LINES |
