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| author | salmonik <salmonik@tuta.io> | 2026-10-29 20:43:09 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-10-29 20:43:09 +0100 |
| commit | 6e2787d792de64c003eff03b62a2df798ef851c0 (patch) | |
| tree | 0e9bf97b2f71df5fb9eb00d5195d32b8326886ff /src/client/core.rs | |
| parent | v2.2.1: forfeit blackjack bets when leaving or disconnecting (diff) | |
| download | zagan-bet-6e2787d792de64c003eff03b62a2df798ef851c0.tar.gz zagan-bet-6e2787d792de64c003eff03b62a2df798ef851c0.zip | |
v2.3.0: add crash with local multiplier and pushed crash event
Diffstat (limited to '')
| -rw-r--r-- | src/client/core.rs | 190 |
1 files changed, 189 insertions, 1 deletions
diff --git a/src/client/core.rs b/src/client/core.rs index 77761b4..5f8c513 100644 --- a/src/client/core.rs +++ b/src/client/core.rs | |||
| @@ -1,12 +1,14 @@ | |||
| 1 | use crate::client::games::manager::GameManager; | 1 | use crate::client::games::manager::GameManager; |
| 2 | use crate::client::games::response::{ | 2 | use crate::client::games::response::{ |
| 3 | parse_blackjack_response, parse_roulette_response, parse_spin_response, | 3 | parse_blackjack_response, parse_crash_response, parse_roulette_response, parse_spin_response, |
| 4 | }; | 4 | }; |
| 5 | use crate::client::ui::{ | 5 | use crate::client::ui::{ |
| 6 | command_names, completion_lines, display_width, help_lines, input_cursor_column, | 6 | command_names, completion_lines, display_width, help_lines, input_cursor_column, |
| 7 | parse_bet_arg, record_history, | 7 | parse_bet_arg, record_history, |
| 8 | }; | 8 | }; |
| 9 | use crate::crash::{multiplier_at, CrashState}; | ||
| 9 | use crate::roulette::{Bets, NumberBet}; | 10 | use crate::roulette::{Bets, NumberBet}; |
| 11 | use std::time::{Duration, Instant}; | ||
| 10 | 12 | ||
| 11 | #[derive(Debug, Clone, Copy, PartialEq, Eq)] | 13 | #[derive(Debug, Clone, Copy, PartialEq, Eq)] |
| 12 | pub enum Key { | 14 | pub enum Key { |
| @@ -66,6 +68,9 @@ enum Pending { | |||
| 66 | BlackjackStart, | 68 | BlackjackStart, |
| 67 | BlackjackAction, | 69 | BlackjackAction, |
| 68 | BlackjackForfeit, | 70 | BlackjackForfeit, |
| 71 | CrashStart, | ||
| 72 | CrashCashout, | ||
| 73 | CrashForfeit, | ||
| 69 | Ping, | 74 | Ping, |
| 70 | Echo, | 75 | Echo, |
| 71 | Info, | 76 | Info, |
| @@ -90,6 +95,8 @@ pub struct ClientCore { | |||
| 90 | balance: Option<i64>, | 95 | balance: Option<i64>, |
| 91 | host: Option<String>, | 96 | host: Option<String>, |
| 92 | fingerprint: Option<String>, | 97 | fingerprint: Option<String>, |
| 98 | /// Local anchor for the crash multiplier, set when a round starts. | ||
| 99 | crash_started: Option<Instant>, | ||
| 93 | } | 100 | } |
| 94 | 101 | ||
| 95 | impl ClientCore { | 102 | impl ClientCore { |
| @@ -105,6 +112,7 @@ impl ClientCore { | |||
| 105 | balance: None, | 112 | balance: None, |
| 106 | host: None, | 113 | host: None, |
| 107 | fingerprint: None, | 114 | fingerprint: None, |
| 115 | crash_started: None, | ||
| 108 | } | 116 | } |
| 109 | } | 117 | } |
| 110 | 118 | ||
| @@ -113,6 +121,7 @@ impl ClientCore { | |||
| 113 | if !connected { | 121 | if !connected { |
| 114 | self.logged_in = None; | 122 | self.logged_in = None; |
| 115 | self.pending = None; | 123 | self.pending = None; |
| 124 | self.crash_started = None; | ||
| 116 | } | 125 | } |
| 117 | } | 126 | } |
| 118 | 127 | ||
| @@ -226,6 +235,49 @@ impl ClientCore { | |||
| 226 | self.board_effects() | 235 | self.board_effects() |
| 227 | } | 236 | } |
| 228 | }, | 237 | }, |
| 238 | Some(Pending::CrashStart) => match parse_crash_response(reply) { | ||
| 239 | Ok(state) => self.apply_crash(state), | ||
| 240 | Err(message) => { | ||
| 241 | self.game.set_error(message); | ||
| 242 | self.board_effects() | ||
| 243 | } | ||
| 244 | }, | ||
| 245 | Some(Pending::CrashCashout) => match parse_crash_response(reply) { | ||
| 246 | Ok(state) => self.apply_crash(state), | ||
| 247 | Err(message) => { | ||
| 248 | // A pushed bust can settle the round before this reply | ||
| 249 | // arrives. The late request must not overwrite the result. | ||
| 250 | if self.game.crash_status() != "running" { | ||
| 251 | return self.board_effects(); | ||
| 252 | } | ||
| 253 | self.game.set_error(message); | ||
| 254 | self.board_effects() | ||
| 255 | } | ||
| 256 | }, | ||
| 257 | Some(Pending::CrashForfeit) => match parse_crash_response(reply) { | ||
| 258 | Ok(state) => { | ||
| 259 | self.crash_started = None; | ||
| 260 | self.game.end_game(); | ||
| 261 | let message = format!( | ||
| 262 | "Game exited. Round forfeited ({} PLN lost).", | ||
| 263 | state.bet | ||
| 264 | ); | ||
| 265 | vec![Effect::ClearRegion, Effect::Print(vec![message])] | ||
| 266 | } | ||
| 267 | Err(_) if self.game.crash_status() != "running" => { | ||
| 268 | // The round ended while the forfeit was in flight. | ||
| 269 | self.crash_started = None; | ||
| 270 | self.game.end_game(); | ||
| 271 | vec![ | ||
| 272 | Effect::ClearRegion, | ||
| 273 | Effect::Print(vec!["Game exited.".to_string()]), | ||
| 274 | ] | ||
| 275 | } | ||
| 276 | Err(message) => { | ||
| 277 | self.game.set_error(message); | ||
| 278 | self.board_effects() | ||
| 279 | } | ||
| 280 | }, | ||
| 229 | Some(Pending::Ping) => { | 281 | Some(Pending::Ping) => { |
| 230 | if reply.trim() == "PONG" { | 282 | if reply.trim() == "PONG" { |
| 231 | print_line("Pong") | 283 | print_line("Pong") |
| @@ -270,6 +322,9 @@ impl ClientCore { | |||
| 270 | if game_type == Some("blackjack") { | 322 | if game_type == Some("blackjack") { |
| 271 | return self.handle_blackjack_key(key); | 323 | return self.handle_blackjack_key(key); |
| 272 | } | 324 | } |
| 325 | if game_type == Some("crash") { | ||
| 326 | return self.handle_crash_key(key); | ||
| 327 | } | ||
| 273 | 328 | ||
| 274 | match key { | 329 | match key { |
| 275 | Key::CtrlC => vec![Effect::Quit], | 330 | Key::CtrlC => vec![Effect::Quit], |
| @@ -559,6 +614,138 @@ impl ClientCore { | |||
| 559 | ))] | 614 | ))] |
| 560 | } | 615 | } |
| 561 | 616 | ||
| 617 | /// Redraw the rising multiplier. Called by the terminal loop on a timer. | ||
| 618 | pub fn tick(&mut self) -> Vec<Effect> { | ||
| 619 | let Some(started) = self.crash_started else { | ||
| 620 | return Vec::new(); | ||
| 621 | }; | ||
| 622 | self.tick_at(started.elapsed()) | ||
| 623 | } | ||
| 624 | |||
| 625 | pub fn tick_at(&mut self, elapsed: Duration) -> Vec<Effect> { | ||
| 626 | if self.crash_started.is_none() { | ||
| 627 | return Vec::new(); | ||
| 628 | } | ||
| 629 | if self | ||
| 630 | .game | ||
| 631 | .get_current_state() | ||
| 632 | .map(|state| state.game_type.as_str()) | ||
| 633 | != Some("crash") | ||
| 634 | { | ||
| 635 | return Vec::new(); | ||
| 636 | } | ||
| 637 | self.game.set_crash_multiplier(multiplier_at(elapsed)); | ||
| 638 | self.board_effects() | ||
| 639 | } | ||
| 640 | |||
| 641 | /// True while the server may push a crash event between requests. | ||
| 642 | pub fn expects_push(&self) -> bool { | ||
| 643 | self.crash_started.is_some() | ||
| 644 | } | ||
| 645 | |||
| 646 | pub fn is_async(&self, line: &str) -> bool { | ||
| 647 | line.trim_start().starts_with("CRASH_BUSTED ") | ||
| 648 | } | ||
| 649 | |||
| 650 | /// Handle a server-initiated line. Returns `None` when the line is a normal | ||
| 651 | /// request/response reply and belongs to `handle_reply`. | ||
| 652 | pub fn handle_async_line(&mut self, line: &str) -> Option<Vec<Effect>> { | ||
| 653 | if !self.is_async(line) { | ||
| 654 | return None; | ||
| 655 | } | ||
| 656 | match parse_crash_response(line) { | ||
| 657 | Ok(state) => Some(self.apply_crash(state)), | ||
| 658 | Err(message) => { | ||
| 659 | self.game.set_error(message); | ||
| 660 | Some(self.board_effects()) | ||
| 661 | } | ||
| 662 | } | ||
| 663 | } | ||
| 664 | |||
| 665 | fn apply_crash(&mut self, state: CrashState) -> Vec<Effect> { | ||
| 666 | self.balance = Some(state.balance); | ||
| 667 | if state.is_running() { | ||
| 668 | if self.crash_started.is_none() { | ||
| 669 | self.crash_started = Some(Instant::now()); | ||
| 670 | } | ||
| 671 | } else { | ||
| 672 | self.crash_started = None; | ||
| 673 | } | ||
| 674 | self.game.apply_crash_state(state); | ||
| 675 | self.board_effects() | ||
| 676 | } | ||
| 677 | |||
| 678 | fn handle_crash_key(&mut self, key: Key) -> Vec<Effect> { | ||
| 679 | let status = self.game.crash_status(); | ||
| 680 | let running = status == "running"; | ||
| 681 | |||
| 682 | match key { | ||
| 683 | Key::CtrlC => vec![Effect::Quit], | ||
| 684 | Key::Char('q') => { | ||
| 685 | if running { | ||
| 686 | let Some(session) = self.game.crash_session_id() else { | ||
| 687 | return Vec::new(); | ||
| 688 | }; | ||
| 689 | self.pending = Some(Pending::CrashForfeit); | ||
| 690 | vec![Effect::SendLine(format!("CRASH_FORFEIT {session}"))] | ||
| 691 | } else { | ||
| 692 | self.crash_started = None; | ||
| 693 | self.game.end_game(); | ||
| 694 | vec![ | ||
| 695 | Effect::ClearRegion, | ||
| 696 | Effect::Print(vec!["Game exited.".to_string()]), | ||
| 697 | ] | ||
| 698 | } | ||
| 699 | } | ||
| 700 | Key::Char(' ') if !running && self.pending.is_none() => self.start_crash(), | ||
| 701 | Key::Char('c') if running && self.pending.is_none() => self.cash_out_crash(), | ||
| 702 | Key::Char('+') | Key::Char('=') if !running => { | ||
| 703 | let _ = self.game.adjust_bet(10); | ||
| 704 | self.board_effects() | ||
| 705 | } | ||
| 706 | Key::Char('-') if !running => { | ||
| 707 | let _ = self.game.adjust_bet(-10); | ||
| 708 | self.board_effects() | ||
| 709 | } | ||
| 710 | _ => Vec::new(), | ||
| 711 | } | ||
| 712 | } | ||
| 713 | |||
| 714 | fn start_crash(&mut self) -> Vec<Effect> { | ||
| 715 | let status = self.game.crash_status(); | ||
| 716 | if !matches!(status.as_str(), "ready" | "cashed" | "crashed" | "forfeit") { | ||
| 717 | return Vec::new(); | ||
| 718 | } | ||
| 719 | let Some(request) = self.game.spin_request() else { | ||
| 720 | return Vec::new(); | ||
| 721 | }; | ||
| 722 | if let Some(balance) = self.balance { | ||
| 723 | let bet = self | ||
| 724 | .game | ||
| 725 | .get_current_state() | ||
| 726 | .map(|state| state.bet_amount) | ||
| 727 | .unwrap_or(0); | ||
| 728 | if bet as i64 > balance { | ||
| 729 | self.game.set_error("Insufficient balance"); | ||
| 730 | return self.board_effects(); | ||
| 731 | } | ||
| 732 | } | ||
| 733 | |||
| 734 | self.game.set_crash_status("starting"); | ||
| 735 | self.pending = Some(Pending::CrashStart); | ||
| 736 | let mut effects = self.board_effects(); | ||
| 737 | effects.push(Effect::SendLine(request)); | ||
| 738 | effects | ||
| 739 | } | ||
| 740 | |||
| 741 | fn cash_out_crash(&mut self) -> Vec<Effect> { | ||
| 742 | let Some(session) = self.game.crash_session_id() else { | ||
| 743 | return Vec::new(); | ||
| 744 | }; | ||
| 745 | self.pending = Some(Pending::CrashCashout); | ||
| 746 | vec![Effect::SendLine(format!("CRASH_CASHOUT {session}"))] | ||
| 747 | } | ||
| 748 | |||
| 562 | fn submit(&mut self) -> Vec<Effect> { | 749 | fn submit(&mut self) -> Vec<Effect> { |
| 563 | let line = self.input.trim().to_string(); | 750 | let line = self.input.trim().to_string(); |
| 564 | self.input.clear(); | 751 | self.input.clear(); |
| @@ -616,6 +803,7 @@ impl ClientCore { | |||
| 616 | self.connected = false; | 803 | self.connected = false; |
| 617 | self.logged_in = None; | 804 | self.logged_in = None; |
| 618 | self.pending = None; | 805 | self.pending = None; |
| 806 | self.crash_started = None; | ||
| 619 | self.game.end_game(); | 807 | self.game.end_game(); |
| 620 | vec