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use std::path::PathBuf;
#[derive(Debug, Clone, PartialEq)]
#[allow(dead_code)]
pub enum PlaybackState {
Stopped,
Playing,
Paused,
}
#[derive(Debug, Clone)]
#[allow(dead_code)]
pub struct Track {
pub path: PathBuf,
pub title: String,
pub artist: String,
pub album: String,
pub duration: Option<u64>,
}
#[derive(Debug, Clone, PartialEq)]
#[allow(dead_code)]
pub enum ShuffleMode {
None,
All,
Album,
Albums,
}
#[allow(dead_code)]
pub struct Player {
pub state: PlaybackState,
pub current_track: Option<Track>,
pub queue: Vec<Track>,
pub volume: u8,
pub shuffle: ShuffleMode,
}
#[allow(dead_code)]
#[allow(clippy::new_without_default)]
impl Player {
pub fn new() -> Self {
Player {
state: PlaybackState::Stopped,
current_track: None,
queue: Vec::new(),
volume: 70,
shuffle: ShuffleMode::None,
}
}
pub fn state(&self) -> &PlaybackState {
&self.state
}
pub fn volume(&self) -> u8 {
self.volume
}
pub fn play(&mut self) {
if self.state == PlaybackState::Paused {
self.resume();
} else if self.current_track.is_none() && !self.queue.is_empty() {
self.current_track = Some(self.queue.remove(0));
self.state = PlaybackState::Playing;
}
}
pub fn play_track(&mut self, track: Track) {
self.current_track = Some(track);
self.state = PlaybackState::Playing;
}
pub fn pause(&mut self) {
if self.state == PlaybackState::Playing {
self.state = PlaybackState::Paused;
}
}
pub fn resume(&mut self) {
if self.state == PlaybackState::Paused {
self.state = PlaybackState::Playing;
}
}
pub fn stop(&mut self) {
self.state = PlaybackState::Stopped;
self.current_track = None;
}
pub fn next(&mut self) {
if !self.queue.is_empty() {
self.current_track = Some(self.queue.remove(0));
} else {
self.stop();
}
}
pub fn previous(&mut self) {
if (self.state == PlaybackState::Playing || self.state == PlaybackState::Paused)
&& self.current_track.is_some()
{
self.state = PlaybackState::Playing;
}
}
pub fn set_volume(&mut self, level: u8) {
self.volume = level.min(100);
}
pub fn set_shuffle(&mut self, mode: ShuffleMode) {
self.shuffle = mode;
}
pub fn queue_track(&mut self, track: Track, position: &str) {
match position {
"now" => self.queue.insert(0, track),
"next" => {
let idx = 1.min(self.queue.len());
self.queue.insert(idx, track);
}
_ => self.queue.push(track),
}
}
pub fn dequeue_next(&mut self) -> Option<Track> {
if !self.queue.is_empty() {
Some(self.queue.remove(0))
} else {
None
}
}
}
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