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use crate::config::Config;
use crate::database::Database;
use clap::{Parser, Subcommand};
use std::path::PathBuf;
#[derive(Parser)]
#[command(name = "rsp", infer_long_args = true)]
#[command(about = "Rust music player daemon", long_about = None)]
pub struct Cli {
#[command(subcommand)]
pub command: Commands,
}
#[derive(Subcommand)]
pub enum Commands {
/// Start the daemon
Start,
/// Stop the daemon
Stop,
/// Restart the daemon (kill existing and start new)
Restart,
/// Play a track, album, or artist
Play {
/// Play immediately (add after current and skip to it)
#[arg(short = 'i', long = "now", group = "position")]
now: bool,
/// Add to queue after current track (don't skip)
#[arg(short = 'n', long = "next", group = "position")]
next: bool,
/// Add to end of queue (default)
#[arg(short = 'l', long = "last", group = "position")]
last: bool,
#[arg(value_name = "QUERY")]
query: Option<String>,
},
/// Pause playback
Pause,
/// Resume playback
Resume,
/// Toggle play/pause
Toggle,
/// Stop playback
StopPlayback,
/// Skip to next track
Next,
/// Skip to previous track
Previous,
/// Set volume (0-100)
Volume {
#[arg(value_name = "LEVEL")]
level: Option<u8>,
},
/// Shuffle mode
Shuffle {
#[arg(value_name = "MODE")]
mode: Option<String>,
},
/// Queue management
Queue {
#[arg(value_name = "POSITION")]
position: Option<String>,
#[arg(value_name = "QUERY")]
query: Option<String>,
},
/// Show player status
Status,
/// Scan music paths to populate database
Scan {
#[arg(long)]
force: bool,
#[arg(long, value_name = "PATHS")]
paths: Option<Vec<PathBuf>>,
},
/// Settings management
Settings {
#[command(subcommand)]
command: SettingsCommands,
},
}
#[derive(Subcommand)]
pub enum SettingsCommands {
/// Get a setting value
Get {
#[arg(value_name = "KEY")]
key: String,
},
/// Set a setting value
Set {
#[arg(value_name = "KEY")]
key: String,
#[arg(value_name = "VALUE")]
value: String,
},
/// List all settings
List,
/// Unset a setting
Unset {
#[arg(value_name = "KEY")]
key: String,
},
}
impl Cli {
pub fn run(&self) -> Result<(), Box<dyn std::error::Error>> {
match &self.command {
Commands::Start => {
crate::daemon::start_daemon()?;
}
Commands::Stop => {
crate::daemon::stop_daemon()?;
}
Commands::Restart => {
crate::daemon::restart_daemon()?;
}
Commands::Play {
now, next, query, ..
} => {
if let Some(q) = query {
let pos = if *now {
"now"
} else if *next {
"next"
} else {
"last"
};
crate::daemon::send_command(format!("play {} {}", pos, q))?;
} else {
crate::daemon::send_command("play".to_string())?;
}
}
Commands::Pause => {
crate::daemon::send_command("pause".to_string())?;
}
Commands::Resume => {
crate::daemon::send_command("resume".to_string())?;
}
Commands::Toggle => {
crate::daemon::send_command("toggle".to_string())?;
}
Commands::StopPlayback => {
crate::daemon::send_command("stop".to_string())?;
}
Commands::Next => {
crate::daemon::send_command("next".to_string())?;
}
Commands::Previous => {
crate::daemon::send_command("previous".to_string())?;
}
Commands::Volume { level } => {
if let Some(l) = level {
crate::daemon::send_command(format!("volume {}", l))?;
} else {
crate::daemon::send_command("volume".to_string())?;
}
}
Commands::Shuffle { mode } => {
if let Some(m) = mode {
crate::daemon::send_command(format!("shuffle {}", m))?;
} else {
crate::daemon::send_command("shuffle".to_string())?;
}
}
Commands::Queue { position, query } => match (position, query) {
(None, None) => {
crate::daemon::send_command("queue".to_string())?;
}
(pos, Some(q)) => {
let pos = pos.as_deref().unwrap_or("last");
crate::daemon::send_command(format!("queue {} {}", pos, q))?;
}
_ => {}
},
Commands::Status => {
crate::daemon::send_command("status".to_string())?;
}
Commands::Scan { force, paths } => {
let config = Config::load()?;
let db = Database::open(&config)?;
if let Some(custom_paths) = paths {
db.scan_paths(custom_paths, *force)?;
} else {
db.scan_paths(&config.music_paths, *force)?;
}
println!("Scan complete");
}
Commands::Settings { command } => {
let mut config = Config::load()?;
match command {
SettingsCommands::Get { key } => {
println!("{}", config.get(key)?);
}
SettingsCommands::Set { key, value } => {
config.set(key, value)?;
config.save()?;
}
SettingsCommands::List => {
config.list();
}
SettingsCommands::Unset { key } => {
config.unset(key)?;
config.save()?;
}
}
}
}
Ok(())
}
}
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