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# ADR 0004 — Overlapping-window GUI with damage-rectangle compositing and a shared-facility window manager
## Status
Accepted.
## Context
The kernel's only display surface was a single global text terminal (`vt`),
shared by the shell, klog, and fault dumps. We want a "proper GUI" with
programs (a terminal, a drawing program, …). The kernel is
TempleOS-inspired: one identity-mapped address space, no userspace
separation, preemptive round-robin tasks. The display must stay viable on
real hardware (uncached GOP framebuffers), not just fast on QEMU. The
existing cursor task already routed mouse events to a single "forward
target" in anticipation of a window manager.
## Decision
Introduce an overlapping-window GUI:
- **Window** is the fundamental unit: a rectangular, task-owned **pixel
surface** composited onto the fixed 800×600 canvas, with z-order.
- **Every window is a raster surface.** A terminal window renders its text
grid into its own pixels; a drawing program draws pixels directly. One
content model.
- **Damage-rectangle compositing** (not full-frame redraw) to stay
real-hardware-viable. Damage granularity is **window-level first**
(repaint a dirty window's whole bounds) — revisit sub-window rectangles
if the console proves slow.
- **Repaint** = blit the dirty window, then re-overlay any occluders above
it (rectangle intersection, not subtraction).
- **The window manager is a shared facility, not a task** — in a single
address space there is no isolation to enforce, so a dedicated task only
adds round-trips.
- **App = a task owning one window** (no separate process concept). The
console is app 0.
- **Focus = click-to-focus + raise**; keyboard and mouse go to the focused
window.
- **The console is the launcher**; no taskbar/menu in the first pass.
- **Chrome** (background, per-window title bars, later a menu) is
window-manager-drawn, not windows. A title bar is a strip above a
**content-only** app buffer, with title, minimize, and close.
- **Restore** of minimized windows is via a console command
(`windows`/`restore`) plus global **keybindings** F1–F4 (spawn terminal,
focus next, minimize, close); F1–F4 are reserved and invisible to apps.
- **Window buffers** are dedicated `w×h×4` buffers allocated from the page
allocator (the same mechanism as the shadow backbuffer); full-screen
(800×600) content is allowed.
- **Drawing is explicit** — the app writes into its buffer and calls
`flush()` to request a composite; there is no automatic per-tick
compositing.
- **App event contract** — an app's queue delivers `Key`, `Mouse { x, y,
buttons, kind }` (absolute window-relative; `kind` = Move/Press/Release),
`Focus(bool)`, `Close`, `Timer`, and `User(u64)`. Mouse events outside
the focused window's content bounds are suppressed.
- **Minimum window size** is 64×64 content.
- **Window lifecycle** — a window is created by and bound to its task: it
is freed (buffer returned) when the task exits, via a reap hook. Close
is cooperative: `Close` is delivered and the app exits; three F4 presses
in quick succession force-teardown (free the window, kill the task). The
console (app 0) never closes.
- **Placement** — new windows cascade (+24px each, wrapping) and are
focused and raised on creation; the console is full-canvas at (0,0).
Windows are movable by dragging the title bar (clamped to the canvas);
resize is deferred.
## Consequences
- Positive: one content model, one compositing path, minimal concepts.
- Negative: window-level damage means a full-screen console repaints its
whole rectangle per keystroke — accepted for now, revisitable.
- Negative: windows are fixed-size initially (no resize).
- The existing `vt` dirty-cell path is demoted to a per-terminal-window
trigger; the window manager becomes the only writer of the framebuffer
(plus the cursor overlay).
- Open (not yet decided): the save/image-format + image-viewer design
(deferred). The terminal-app design is captured in ADR 0005.
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