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| author | salmonik <salmonik@tuta.io> | 2026-08-01 19:52:05 +0200 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-08-01 19:52:05 +0200 |
| commit | 819778f292ee4e1294603b98662e083e49e23463 (patch) | |
| tree | 8df31b678432d2a89cac8e0d50f271a75a3882b5 /rsnix/src/gop.rs | |
| parent | rsnix v0.4.0: GUI input foundation — PS/2 mouse + scheduler message queues (diff) | |
| download | rs-dos-819778f292ee4e1294603b98662e083e49e23463.tar.gz rs-dos-819778f292ee4e1294603b98662e083e49e23463.zip | |
rsnix v0.5.0: graphics layer + cursor compositor
The first visible GUI surface: real rect primitives, a single
shadow→display push path, and an on-screen mouse cursor that can
never race the text surface.
gop:
- fill_rect + push_rect(x,y,w,h): every raster op rasterises into the
RAM shadow, then push_rect copies the rect to the display (write-only,
still never read) and composites the cursor on top. blit_glyph and
scroll shifts now route through it.
- cursor overlay: 12x16 pointer (const-fn built from column lists) drawn
white with a black offset outline; position in one AtomicU64 (x:high
32, y:low 32) — unpack masks the low word (a bare 'as usize' cast is
a no-op on 64-bit). The cursor never enters the shadow, so erasing is
just a shadow push of the old rect.
- cursor_redraw after scroll shifts and once at spawn (the vt diff never
re-blits idle cells).
cursor task (task 2, spawned at boot when a mouse is present):
- owns the PS/2 ring; polls every 10 ms, moves the cursor (clamped),
tracks buttons, and forwards every event to a task's queue when
'mouse <id>' armed it (the window-manager input path).
- /dev/mouse is now a position device (x/y/buttons snapshot); 'mouse'
watches the cursor live (prints on change); 'cursor' prints one-shot
state; 'gfx' draws a status-bar demo; 'gfx check' is an in-kernel
pixel self-test (shadow readback, display readback, cursor overlay
purity) — PASS/FAIL per stage.
Tests (headless QEMU + monitor injection):
- make test-gfx (new): all four compositor checks PASS.
- make test-mouse (rewritten): cursor tracks mouse_move deltas, buttons
ride along, /dev/mouse snapshot, live watch, real-event queue routing.
- make test-msg: task numbering shifted (cursor is task 2; msgrecv is
task 3) — updated, still PASS.
- make test-disk regression re-passes. 0 build warnings.
Diffstat (limited to 'rsnix/src/gop.rs')
| -rw-r--r-- | rsnix/src/gop.rs | 268 |
1 files changed, 261 insertions, 7 deletions
diff --git a/rsnix/src/gop.rs b/rsnix/src/gop.rs index 0d24d7d..9dedcb8 100644 --- a/rsnix/src/gop.rs +++ b/rsnix/src/gop.rs | |||
| @@ -10,11 +10,11 @@ use alloc::vec; | |||
| 10 | use alloc::vec::Vec; | 10 | use alloc::vec::Vec; |
| 11 | use core::fmt; | 11 | use core::fmt; |
| 12 | use core::ptr; | 12 | use core::ptr; |
| 13 | use core::sync::atomic::{AtomicU8, AtomicU64, Ordering}; | ||
| 13 | 14 | ||
| 14 | /// Framebuffer state captured before ExitBootServices. | 15 | /// Framebuffer state captured before ExitBootServices. |
| 15 | pub struct Framebuffer { | 16 | pub struct Framebuffer { |
| 16 | base: *mut u8, | 17 | base: *mut u8, |
| 17 | #[allow(dead_code)] | ||
| 18 | width: usize, | 18 | width: usize, |
| 19 | height: usize, | 19 | height: usize, |
| 20 | pitch: usize, // bytes per scan line | 20 | pitch: usize, // bytes per scan line |
| @@ -119,6 +119,242 @@ pub fn dims() -> (usize, usize) { | |||
| 119 | } | 119 | } |
| 120 | } | 120 | } |
| 121 | 121 | ||
| 122 | /// (width, height) of the framebuffer in pixels. | ||
| 123 | pub fn pixel_dims() -> (usize, usize) { | ||
| 124 | match fb().as_ref() { | ||
| 125 | Some(f) => (f.width, f.height), | ||
| 126 | None => (0, 0), | ||
| 127 | } | ||
| 128 | } | ||
| 129 | |||
| 130 | // --------------------------------------------------------------------------- | ||
| 131 | // Rect primitives + the push path | ||
| 132 | // --------------------------------------------------------------------------- | ||
| 133 | |||
| 134 | /// Copy a shadow rect to the display and composite the mouse cursor on | ||
| 135 | /// top. Every display write goes through here (glyph blits, fills, | ||
| 136 | /// scroll shifts), so the cursor — which lives *only* in this overlay, | ||
| 137 | /// never in the shadow — stays on top of whatever the content is without | ||
| 138 | /// any save/restore bookkeeping. The display is never read. | ||
| 139 | pub(crate) fn push_rect(x: usize, y: usize, w: usize, h: usize) { | ||
| 140 | let Some(fb) = fb().as_ref() else { | ||
| 141 | return; | ||
| 142 | }; | ||
| 143 | if unsafe { SHADOW.is_null() } || x >= fb.width || y >= fb.height { | ||
| 144 | return; | ||
| 145 | } | ||
| 146 | let w = w.min(fb.width - x); | ||
| 147 | let h = h.min(fb.height - y); | ||
| 148 | let row_words = fb.pitch / 4; | ||
| 149 | unsafe { | ||
| 150 | for dy in 0..h { | ||
| 151 | let off = (y + dy) * row_words + x; | ||
| 152 | ptr::copy_nonoverlapping(SHADOW.add(off), fb.base.add(off * 4) as *mut u32, w); | ||
| 153 | } | ||
| 154 | } | ||
| 155 | overlay_cursor(x, y, w, h); | ||
| 156 | } | ||
| 157 | |||
| 158 | /// Fill a rectangle in the shadow and push it (with cursor composited). | ||
| 159 | pub fn fill_rect(x: usize, y: usize, w: usize, h: usize, color: u32) { | ||
| 160 | let Some(fb) = fb().as_ref() else { | ||
| 161 | return; | ||
| 162 | }; | ||
| 163 | if x >= fb.width || y >= fb.height { | ||
| 164 | return; | ||
| 165 | } | ||
| 166 | let w = w.min(fb.width - x); | ||
| 167 | let h = h.min(fb.height - y); | ||
| 168 | if unsafe { SHADOW.is_null() } { | ||
| 169 | // Degraded: no backbuffer — write the display directly. | ||
| 170 | let row_words = fb.pitch / 4; | ||
| 171 | unsafe { | ||
| 172 | for dy in 0..h { | ||
| 173 | let off = (y + dy) * row_words + x; | ||
| 174 | for dx in 0..w { | ||
| 175 | ptr::write_volatile(fb.base.add((off + dx) * 4) as *mut u32, color); | ||
| 176 | } | ||
| 177 | } | ||
| 178 | } | ||
| 179 | return; | ||
| 180 | } | ||
| 181 | let row_words = fb.pitch / 4; | ||
| 182 | unsafe { | ||
| 183 | for dy in 0..h { | ||
| 184 | let off = (y + dy) * row_words + x; | ||
| 185 | for dx in 0..w { | ||
| 186 | *SHADOW.add(off + dx) = color; | ||
| 187 | } | ||
| 188 | } | ||
| 189 | } | ||
| 190 | push_rect(x, y, w, h); | ||
| 191 | } | ||
| 192 | |||
| 193 | /// Read one pixel back from the shadow (RAM; cheap). Test/demo use only. | ||
| 194 | pub fn shadow_pixel(x: usize, y: usize) -> Option<u32> { | ||
| 195 | let fb = fb().as_ref()?; | ||
| 196 | if x >= fb.width || y >= fb.height || unsafe { SHADOW.is_null() } { | ||
| 197 | return None; | ||
| 198 | } | ||
| 199 | Some(unsafe { *SHADOW.add(y * (fb.pitch / 4) + x) }) | ||
| 200 | } | ||
| 201 | |||
| 202 | /// Read one pixel back from the display (volatile; uncached on real | ||
| 203 | /// hardware — test/demo use only, never on a hot path). | ||
| 204 | pub fn display_pixel(x: usize, y: usize) -> Option<u32> { | ||
| 205 | let fb = fb().as_ref()?; | ||
| 206 | if x >= fb.width || y >= fb.height { | ||
| 207 | return None; | ||
| 208 | } | ||
| 209 | Some(unsafe { ptr::read_volatile(fb.base.add((y * (fb.pitch / 4) + x) * 4) as *mut u32) }) | ||
| 210 | } | ||
| 211 | |||
| 212 | // --------------------------------------------------------------------------- | ||
| 213 | // Mouse cursor — a display overlay, composited by `push_rect`. | ||
| 214 | // --------------------------------------------------------------------------- | ||
| 215 | |||
| 216 | /// Cursor bitmap: 12×16 classic pointer, 1 = opaque. The hotspot is the | ||
| 217 | /// top-left corner of the bitmap; the arrow tip sits at (2, 0). Built by | ||
| 218 | /// a const fn from explicit column lists (pixel column `dx` = bit `11-dx`) | ||
| 219 | /// so the shape is auditable instead of hand-mangled bit literals. | ||
| 220 | const CURSOR_W: usize = 12; | ||
| 221 | const CURSOR_H: usize = 16; | ||
| 222 | |||
| 223 | const fn bmp_row(cols: &[u8]) -> u16 { | ||
| 224 | let mut v: u16 = 0; | ||
| 225 | let mut i = 0; | ||
| 226 | while i < cols.len() { | ||
| 227 | v |= 1u16 << (11 - cols[i] as u16); | ||
| 228 | i += 1; | ||
| 229 | } | ||
| 230 | v | ||
| 231 | } | ||
| 232 | |||
| 233 | /// Head: triangle from a 1-px tip at (2,0) widening right to col 11. | ||
| 234 | /// Tail: 2-px diagonal dropping down-right from the head's base. | ||
| 235 | const CURSOR_BMP: [u16; CURSOR_H] = [ | ||
| 236 | bmp_row(&[2]), | ||
| 237 | bmp_row(&[2, 3]), | ||
| 238 | bmp_row(&[2, 3, 4]), | ||
| 239 | bmp_row(&[2, 3, 4, 5]), | ||
| 240 | bmp_row(&[2, 3, 4, 5, 6]), | ||
| 241 | bmp_row(&[2, 3, 4, 5, 6, 7]), | ||
| 242 | bmp_row(&[2, 3, 4, 5, 6, 7, 8]), | ||
| 243 | bmp_row(&[2, 3, 4, 5, 6, 7, 8, 9]), | ||
| 244 | bmp_row(&[2, 3, 4, 5, 6, 7, 8, 9, 10]), | ||
| 245 | bmp_row(&[2, 3, 4, 5, 6, 7, 8, 9, 10, 11]), | ||
| 246 | bmp_row(&[8, 9]), | ||
| 247 | bmp_row(&[9, 10]), | ||
| 248 | bmp_row(&[9, 10]), | ||
| 249 | bmp_row(&[10, 11]), | ||
| 250 | bmp_row(&[10, 11]), | ||
| 251 | bmp_row(&[10, 11]), | ||
| 252 | ]; | ||
| 253 | |||
| 254 | /// Packed cursor position: x in the high 32 bits, y in the low 32, so a | ||
| 255 | /// single relaxed load never sees a torn pair. Written by the cursor | ||
| 256 | /// task, read by every push (any task). | ||
| 257 | static CURSOR_POS: AtomicU64 = AtomicU64::new(0); | ||
| 258 | static CURSOR_BUTTONS: AtomicU8 = AtomicU8::new(0); | ||
| 259 | |||
| 260 | fn pack(x: usize, y: usize) -> u64 { | ||
| 261 | ((x as u64) << 32) | (y as u64) | ||
| 262 | } | ||
| 263 | |||
| 264 | /// Current cursor position (top-left of the bitmap). | ||
| 265 | pub fn cursor_pos() -> (usize, usize) { | ||
| 266 | let v = CURSOR_POS.load(Ordering::Relaxed); | ||
| 267 | ((v >> 32) as usize, (v & 0xFFFF_FFFF) as usize) | ||
| 268 | } | ||
| 269 | |||
| 270 | /// Current button state: bit 0 = left, bit 1 = right, bit 2 = middle. | ||
| 271 | pub fn cursor_buttons() -> u8 { | ||
| 272 | CURSOR_BUTTONS.load(Ordering::Relaxed) | ||
| 273 | } | ||
| 274 | |||
| 275 | pub fn cursor_set_buttons(b: u8) { | ||
| 276 | CURSOR_BUTTONS.store(b, Ordering::Relaxed); | ||
| 277 | } | ||
| 278 | |||
| 279 | /// Place the cursor (used at init; centre of the screen). | ||
| 280 | pub fn cursor_set(x: usize, y: usize) { | ||
| 281 | CURSOR_POS.store(pack(x, y), Ordering::Relaxed); | ||
| 282 | } | ||
| 283 | |||
| 284 | /// Move the cursor by a relative delta, clamped to the screen, erasing | ||
| 285 | /// the old position (a shadow push — the shadow never held the cursor) | ||
| 286 | /// and drawing the new one. Returns the new position. | ||
| 287 | pub fn cursor_move(dx: i16, dy: i16) -> (usize, usize) { | ||
| 288 | let Some(fb) = fb().as_ref() else { | ||
| 289 | return cursor_pos(); | ||
| 290 | }; | ||
| 291 | let (cx, cy) = cursor_pos(); | ||
| 292 | let max_x = fb.width.saturating_sub(CURSOR_W); | ||
| 293 | let max_y = fb.height.saturating_sub(CURSOR_H); | ||
| 294 | let nx = (cx as i64 + dx as i64).clamp(0, max_x as i64) as usize; | ||
| 295 | let ny = (cy as i64 + dy as i64).clamp(0, max_y as i64) as usize; | ||
| 296 | if (nx, ny) == (cx, cy) { | ||
| 297 | return (cx, cy); | ||
| 298 | } | ||
| 299 | CURSOR_POS.store(pack(nx, ny), Ordering::Relaxed); | ||
| 300 | // Restore the old rect (overlay now composites at the new position). | ||
| 301 | push_rect(cx, cy, CURSOR_W, CURSOR_H); | ||
| 302 | // Draw at the new position. | ||
| 303 | push_rect(nx, ny, CURSOR_W, CURSOR_H); | ||
| 304 | (nx, ny) | ||
| 305 | } | ||
| 306 | |||
| 307 | /// If the cursor overlaps the given rect, composite it (black outline | ||
| 308 | /// offset +1,+1, white body on top). Called by `push_rect`. | ||
| 309 | fn overlay_cursor(x: usize, y: usize, w: usize, h: usize) { | ||
| 310 | let (cx, cy) = cursor_pos(); | ||
| 311 | if x >= cx + CURSOR_W || y >= cy + CURSOR_H { | ||
| 312 | return; | ||
| 313 | } | ||
| 314 | if cx >= x + w || cy >= y + h { | ||
| 315 | return; | ||
| 316 | } | ||
| 317 | draw_bmp(cx + 1, cy + 1, rgb(0, 0, 0)); | ||
| 318 | draw_bmp(cx, cy, rgb(255, 255, 255)); | ||
| 319 | } | ||
| 320 | |||
| 321 | /// Re-composite the cursor where it is (after a scroll shift, which | ||
| 322 | /// bypasses `push_rect`, and once at init so it is visible over idle | ||
| 323 | /// cells the diff never re-blits). | ||
| 324 | pub(crate) fn cursor_redraw() { | ||
| 325 | let (cx, cy) = cursor_pos(); | ||
| 326 | draw_bmp(cx + 1, cy + 1, rgb(0, 0, 0)); | ||
| 327 | draw_bmp(cx, cy, rgb(255, 255, 255)); | ||
| 328 | } | ||
| 329 | |||
| 330 | /// Write the cursor bitmap at (x, y) in one colour — display only, the | ||
| 331 | /// shadow is never touched (that is what makes the overlay race-free). | ||
| 332 | fn draw_bmp(x: usize, y: usize, color: u32) { | ||
| 333 | let Some(fb) = fb().as_ref() else { | ||
| 334 | return; | ||
| 335 | }; | ||
| 336 | let row_words = fb.pitch / 4; | ||
| 337 | unsafe { | ||
| 338 | for dy in 0..CURSOR_H { | ||
| 339 | let yy = y + dy; | ||
| 340 | if yy >= fb.height { | ||
| 341 | break; | ||
| 342 | } | ||
| 343 | let row = CURSOR_BMP[dy]; | ||
| 344 | for dx in 0..CURSOR_W { | ||
| 345 | let xx = x + dx; | ||
| 346 | if xx >= fb.width { | ||
| 347 | break; | ||
| 348 | } | ||
| 349 | if row & (1u16 << (11 - dx)) != 0 { | ||
| 350 | let off = yy * row_words + xx; | ||
| 351 | ptr::write_volatile(fb.base.add(off * 4) as *mut u32, color); | ||
| 352 | } | ||
| 353 | } | ||
| 354 | } | ||
| 355 | } | ||
| 356 | } | ||
| 357 | |||
| 122 | /// Pack an (r, g, b) colour for the framebuffer's pixel format. | 358 | /// Pack an (r, g, b) colour for the framebuffer's pixel format. |
| 123 | pub fn rgb(r: u8, g: u8, b: u8) -> u32 { | 359 | pub fn rgb(r: u8, g: u8, b: u8) -> u32 { |
| 124 | match fb().as_ref() { | 360 | match fb().as_ref() { |
| @@ -191,6 +427,9 @@ impl Framebuffer { | |||
| 191 | // coalesce well on WC framebuffers — far fewer bus | 427 | // coalesce well on WC framebuffers — far fewer bus |
| 192 | // transactions than per-pixel stores. | 428 | // transactions than per-pixel stores. |
| 193 | ptr::copy_nonoverlapping(SHADOW, self.base as *mut u32, words); | 429 | ptr::copy_nonoverlapping(SHADOW, self.base as *mut u32, words); |
| 430 | // The scroll copied the shadow (which never contains the | ||
| 431 | // cursor); re-composite it on top of the pushed frame. | ||
| 432 | crate::gop::cursor_redraw(); | ||
| 194 | } | 433 | } |
| 195 | } | 434 | } |
| 196 | } | 435 | } |
| @@ -363,20 +602,35 @@ pub(crate) fn blit_glyph(col: usize, row: usize, ch: u16, fg: (u8, u8, u8), bg: | |||
| 363 | let x = col * 8; | 602 | let x = col * 8; |
| 364 | let y = row * 16; | 603 | let y = row * 16; |
| 365 | 604 | ||
| 605 | if unsafe { SHADOW.is_null() } { | ||
| 606 | // Degraded: no backbuffer — write the display directly, no | ||
| 607 | // cursor overlay. | ||
| 608 | for cy in 0..16 { | ||
| 609 | let row_bits = data[cy]; | ||
| 610 | for cx in 0..8 { | ||
| 611 | let offset = (y + cy) * fb.pitch + (x + cx) * fb.bytes_per_pixel; | ||
| 612 | let px = if row_bits & (0x80 >> cx) != 0 { fg } else { bg }; | ||
| 613 | unsafe { | ||
| 614 | ptr::write_volatile(fb.base.add(offset) as *mut u32, px); | ||
| 615 | } | ||
| 616 | } | ||
| 617 | } | ||
| 618 | return; | ||
| 619 | } | ||
| 620 | |||
| 621 | // Normal path: rasterise into the RAM shadow, then one push | ||
| 622 | // copies the cell to the display and composites the cursor. | ||
| 366 | for cy in 0..16 { | 623 | for cy in 0..16 { |
| 367 | let row_bits = data[cy]; | 624 | let row_bits = data[cy]; |
| 368 | for cx in 0..8 { | 625 | for cx in 0..8 { |
| 369 | let offset = (y + cy) * fb.pitch + (x + cx) * fb.bytes_per_pixel; | 626 | let offset = (y + cy) * fb.pitch + (x + cx) * fb.bytes_per_pixel; |
| 627 | let px = if row_bits & (0x80 >> cx) != 0 { fg } else { bg }; | ||
| 370 | unsafe { | 628 | unsafe { |
| 371 | let px = if row_bits & (0x80 >> cx) != 0 { fg } else { bg }; | 629 | *SHADOW.add(offset / 4) = px; |
| 372 | // Display (volatile; the fb is MMIO-ish) + RAM shadow. | ||
| 373 | ptr::write_volatile(fb.base.add(offset) as *mut u32, px); | ||
| 374 | if !SHADOW.is_null() { | ||
| 375 | *SHADOW.add(offset / 4) = px; | ||
| 376 | } | ||
| 377 | } | 630 | } |
| 378 | } | 631 | } |
| 379 | } | 632 | } |
| 633 | push_rect(x, y, 8, 16); | ||
| 380 | } | 634 | } |
| 381 | } | 635 | } |
| 382 | 636 | ||
