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authorsalmonik <salmonik@tuta.io>2026-08-02 02:16:40 +0200
committersalmonik <salmonik@tuta.io>2026-08-02 02:16:40 +0200
commitd9fe082ef07b6e5c599585d6911dbad2bbe4c787 (patch)
treef54e2ff928bd23926858aba9bd44c7a6f82bb80b /bins/paint/src/main.rs
parentv0.5.5: self-diagnosing boot — vt refuses 0x0 geometry, panic band shows la... (diff)
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v0.5.5: fix real-hardware boot crash — shadow back in heap as first allocation
User's machine: boot reached 'rsnix: boot done — shell' then panicked 'len is 0, index 0' at the first cell write — CELLS (the vt grid) was valid at vt::init and empty at the first shell paint, i.e. something stomped the heap between vt::init and the shell banner. The only change in that window vs the working v0.5.3 was the v0.5.4 move of the 1.9 MB display shadow from the heap to the fb-aware page allocator: on this machine's memory layout the page-allocator shadow's fill loop (480K words) clobbered the heap's vt vectors. - Shadow is again the *first* heap allocation, in gop::init before vt::init builds its grids (the v0.5.3 layout that provably boots on the user's hardware) — nothing else in the heap can collide with it. - init_heap now splits the free list at the GOP framebuffer hole instead of subtracting its size from one block that still *spanned* the hole — no heap allocation of any size can land on the display. - Kept the panic-proof try_reserve + fb-overlap rejection + no-shadow warning band; dropped the late init_shadow() call in main.rs. - Verified on QEMU: shadow @ 0x1980020 origin=heap, allocated before vt::init, fb clean at 0x80000000; all 5 suites PASS; 0 warnings.
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