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authorsalmonik <salmonik@tuta.io>2026-07-29 01:03:24 +0200
committersalmonik <salmonik@tuta.io>2026-07-29 01:03:24 +0200
commit74d2ada067bd2fd9436710ab7ac260e0eddf1314 (patch)
tree1f791bb895a611d8e729a735ba098a647808a157 /piolium/attack-surface/knowledge-base-report.md
parentcreate example config on startup (diff)
downloadminecraft-ui-74d2ada067bd2fd9436710ab7ac260e0eddf1314.tar.gz
minecraft-ui-74d2ada067bd2fd9436710ab7ac260e0eddf1314.zip
Add per-instance mod management with client-side detection
- New mod validation engine (src/mods.rs) with constant-pool class-file scanning: detects server-side content (block, tileentity, command, worldgen) vs client-only API (gui, renderer, forge/client) - 7 client-only mods correctly detected (AppleSkin, CraftingTweaks, Durability101, EnchantmentDescriptions, InventoryHUD, MouseTweaks, TrashSlot); 51 server-capable; 1 unknown - Routes + templating for mod upload (jar/zip), listing, delete, rescan - Multipart upload with 500MB limit (bypasses axum's default 2MB) - Per-instance mod summary card on edit page - Whitelist toggle checkbox on edit page (persisted, drives ENABLE_WHITELIST) - Dynamic Java image tag (java8/java17/java21) based on MC version - Class scan is informational-only; rejection based on metadata side=CLIENT - has_modpack flag cleanup on mod delete - Remove hx-boost from <body> (was corrupting multipart uploads)
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