From ccdcd4ad0483b98c9c20bd1304ad062ef8af3a4b Mon Sep 17 00:00:00 2001 From: salmonik Date: Mon, 26 Oct 2026 16:39:11 +0100 Subject: Aimbot: head-only nearest-to-crosshair with bounded smoothing - select the hostile NPC whose (approximate) head is closest in angle to the crosshair, then refine to its actual head hitbox/bone - aimbot menu feature (Active + Bind, default Mouse5, rebindable via the existing bind chooser); config [aimbot] active/bind - never snap: move at most 5 degrees per tick toward the target, shortest-path yaw, pitch clamped to +/-89, 0.05 degree deadzone; no overshoot/oscillation - fixes the usercmd CRC after modifying viewangles - skip when dead; ignores friendly/neutral entities (crows, citizens, ...) --- src/hl2h.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/hl2h.h') diff --git a/src/hl2h.h b/src/hl2h.h index 289e4e6..f92b919 100644 --- a/src/hl2h.h +++ b/src/hl2h.h @@ -135,7 +135,9 @@ struct QAngle { float x, y, z; }; extern Vector g_cam_eye; extern Vector g_cam_view; QAngle vector_angles(const Vector &forward); -enum FeatureId { FEAT_BHOP = 0, FEAT_ABH = 1, FEAT_ESP = 2 }; +float getfov(const QAngle &my_view, const QAngle &aim_ang); +bool aimbot_apply(CUserCmd *cmd); +enum FeatureId { FEAT_BHOP = 0, FEAT_ABH = 1, FEAT_ESP = 2, FEAT_AIMBOT = 3 }; enum EspOption { ESP_OPT_SHOW_NEUTRAL = 0, ESP_OPT_SHOW_HEALTHBAR = 1, -- cgit v1.2.3