From 5adb4303c8ac4969312fa1afd4f254cba65f6ecc Mon Sep 17 00:00:00 2001 From: salmonik Date: Tue, 27 Oct 2026 12:43:59 +0100 Subject: Aimbot/silent aim: settable FOV, FOV circle, target locking - Aimbot -> FOV and Silent aim -> FOV values (1..180 deg from the crosshair) - Aimbot -> Show FOV circle: projects the FOV cone through the engine's world->screen transform (hidden for >=89 deg since the boundary is behind the eye) - target lock: while a feature has a bind and the key is held, the acquired target is kept while it is alive and has a visible selected hitbox point; it only re-acquires when the target dies/leaves visibility or the key is released. With bind = None both features keep selecting the nearest target. --- src/hl2h.h | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/hl2h.h') diff --git a/src/hl2h.h b/src/hl2h.h index b86fe84..72cd21f 100644 --- a/src/hl2h.h +++ b/src/hl2h.h @@ -179,11 +179,18 @@ int server_model_index(void *base); void find_modules(); void init_conmsg(); bool feature_active(int feature); +bool feature_has_bind(int feature); +bool feature_bind_held(int feature); bool esp_option(int opt); bool bhop_autostrafe_enabled(); unsigned aimbot_bone_mask(); int aimbot_smooth_step(); bool aimbot_vischeck_enabled(); +int aimbot_fov(); +int silentaim_fov(); +bool aimbot_fov_circle(); +void aimbot_reset_lock(); +void silentaim_reset_lock(); void *entitylist_get(int idx); int engine_get_local_player(); void draw_text_col(int x, int y, const char *s, int r, int g, int b); -- cgit v1.2.3