From 59432708a4ae926e4be2959dfbb2b4eb80be3fd6 Mon Sep 17 00:00:00 2001 From: salmonik Date: Tue, 27 Oct 2026 20:17:07 +0100 Subject: Stucklaunch: alternate attack/use and expose spam rate - Gravity-gun spam now alternates +attack (grab) and +use (drop) instead of pressing both together, which would punt the prop. - Add a Spam rate slider (1..16 ticks, default 2) so the pickup/drop cycle can be tuned; it persists as spam_ticks in [stucklaunch]. - Log the prop index the first few times a stucklaunch engages to aid testing. --- src/hl2h.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/hl2h.h') diff --git a/src/hl2h.h b/src/hl2h.h index aabe8e9..2607ece 100644 --- a/src/hl2h.h +++ b/src/hl2h.h @@ -213,6 +213,7 @@ extern bool g_spread_no_spread; extern bool g_stucklaunch_use_spam; extern bool g_stucklaunch_gravspam; extern bool g_stucklaunch_autostrafe; +extern int g_stucklaunch_spam_ticks; extern bool g_aim_bones[AIM_BONE_COUNT]; extern int g_aim_smooth; extern bool g_aim_vischeck; @@ -254,6 +255,7 @@ bool spread_no_spread_enabled(); bool stucklaunch_use_spam_enabled(); bool stucklaunch_gravspam_enabled(); bool stucklaunch_autostrafe_enabled(); +int stucklaunch_spam_ticks(); bool active_weapon_is_gravity_gun(void *local_ent); bool entity_is_physics_prop(int idx); unsigned aimbot_bone_mask(); -- cgit v1.2.3