From 164bdcbf3e8ed2b7377351b619150586012e1007 Mon Sep 17 00:00:00 2001 From: salmonik Date: Mon, 26 Oct 2026 15:56:03 +0100 Subject: Bhop: uni-directional auto-strafe for all movement directions - derive the desired air direction from the raw W/S/A/D input (view-relative) - pick the velocity perpendicular that rotates toward that target, so S/A/D work instead of only forward and A/D no longer spin in circles - no keys: accelerate along the crosshair - menu label now "Uni-directional auto-strafe"; state column moved to x=270 --- src/hl2h.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/hl2h.h') diff --git a/src/hl2h.h b/src/hl2h.h index 50b5525..0986017 100644 --- a/src/hl2h.h +++ b/src/hl2h.h @@ -161,6 +161,7 @@ void find_modules(); void init_conmsg(); bool feature_active(int feature); bool esp_option(int opt); +bool bhop_autostrafe_enabled(); void *entitylist_get(int idx); int engine_get_local_player(); void draw_text_col(int x, int y, const char *s, int r, int g, int b); -- cgit v1.2.3