From 16546e5818408f35adc60c2d937cf4541ff7840a Mon Sep 17 00:00:00 2001 From: salmonik Date: Wed, 28 Oct 2026 12:24:10 +0100 Subject: Logging: per-session file and debug-gated verbose logs - Open /tmp/hl2hake.log once in the library constructor with "w" so each session starts clean, use line buffering, flush each line, and close it via atexit. No more fopen/fclose per message. - Add logd() for verbose diagnostics, enabled only with HL2H_DEBUG=1. - Move ESP/NPC scans, item-prop/item-classification logs, aimbot/silent-aim/ melee/triggerbot/spread details, jumpbug tracking, bone dumps, netvar dumps, cmd-modified and ground-trace noise to logd(). - Keep logf() for lifecycle, config, warnings/errors, GUI open/close, item category/tagging summaries and item-crate detections so crate debugging works without the ESP stream. - Supply crates now respect the max-distance slider (user change), with the stale comment and CONTEXT updated. - Document HL2H_DEBUG=1 in play.sh and CONTEXT. --- play.sh | 1 + 1 file changed, 1 insertion(+) (limited to 'play.sh') diff --git a/play.sh b/play.sh index 4e52b6c..ff756aa 100755 --- a/play.sh +++ b/play.sh @@ -1,6 +1,7 @@ #!/bin/sh # Launch HL2 with hl2hake preloaded (through Steam's bundled 32-bit runtime). # Extra args are passed to the game, e.g.: ./play.sh -windowed +map d1_trainstation_01 +# Set HL2H_DEBUG=1 to include verbose diagnostic logging. set -e GAME="$HOME/.local/share/Steam/steamapps/common/Half-Life 2" LIB="$(cd "$(dirname "$0")" && pwd)/libhl2hake.so" -- cgit v1.2.3