From b37e1f6892895e438aa7974e1144a6269d94e4aa Mon Sep 17 00:00:00 2001 From: salmonik Date: Mon, 26 Oct 2026 17:16:35 +0100 Subject: Aimbot v3: world-only vischeck - resolve EngineTraceClient003; TraceRay (slot 4) from the eye to the exact selected hitbox/bone point with MASK_VISIBLE - TRACE_WORLD_ONLY filter as requested (static props are not tested, per SDK) - Aimbot -> Vischeck toggle, persisted as vischeck=1; when on, blocked targets are skipped and the next-nearest candidate is tried - target candidates are ranked by angle; on each target the nearest visible selected hitbox point wins --- build.sh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'build.sh') diff --git a/build.sh b/build.sh index 8be25d4..437f8c5 100755 --- a/build.sh +++ b/build.sh @@ -3,6 +3,6 @@ set -e cd "$(dirname "$0")" g++ -m32 -O2 -std=c++17 -Wall -Wextra -Werror -fPIC -shared -fvisibility=hidden \ -o libhl2hake.so \ - src/hl2h.cpp src/modules.cpp src/cinput.cpp src/netvars.cpp src/menu.cpp src/esp.cpp src/server.cpp src/bones.cpp \ + src/hl2h.cpp src/modules.cpp src/cinput.cpp src/netvars.cpp src/menu.cpp src/esp.cpp src/server.cpp src/bones.cpp src/vischeck.cpp \ -ldl file libhl2hake.so -- cgit v1.2.3