From 59432708a4ae926e4be2959dfbb2b4eb80be3fd6 Mon Sep 17 00:00:00 2001 From: salmonik Date: Tue, 27 Oct 2026 20:17:07 +0100 Subject: Stucklaunch: alternate attack/use and expose spam rate - Gravity-gun spam now alternates +attack (grab) and +use (drop) instead of pressing both together, which would punt the prop. - Add a Spam rate slider (1..16 ticks, default 2) so the pickup/drop cycle can be tuned; it persists as spam_ticks in [stucklaunch]. - Log the prop index the first few times a stucklaunch engages to aid testing. --- CONTEXT.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'CONTEXT.md') diff --git a/CONTEXT.md b/CONTEXT.md index d7ea752..eccf7e2 100644 --- a/CONTEXT.md +++ b/CONTEXT.md @@ -267,9 +267,9 @@ vocabulary / decisions. ## Stucklaunch assist - Optional Movement feature; Active is off by default. -- While engaged it holds jump, alternates +use every 2 ticks to regrab a - physics prop, optionally alternates +attack while the gravity gun is - active, and air-strafes the hops. +- While engaged it holds jump, alternates +use (or +attack/+use as a + pickup/drop cycle while the gravity gun is active) every N ticks (default + 2), and air-strafes the hops. - Engagement comes from `m_hGroundEntity`, latched for ~0.5 s so the prop stays "active" during each hop. If that netvar is unavailable it runs whenever the feature is active, so bind it to a key. -- cgit v1.2.3