From 5a8e609dac77662362d3c7d8d5c7f1162490a907 Mon Sep 17 00:00:00 2001 From: salmonik Date: Tue, 27 Oct 2026 12:49:03 +0100 Subject: Docs: add roadmap including distance weapon spread thesis --- CONTEXT.md | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/CONTEXT.md b/CONTEXT.md index 1969781..077c7c2 100644 --- a/CONTEXT.md +++ b/CONTEXT.md @@ -166,3 +166,16 @@ Binds use SDL scancodes; mouse buttons are pseudo-scancodes 600..604. movement, ABH intentionally zeroes it for the jump tick. - Aimbot vischeck (`MASK_VISIBLE`/world-only) differs from triggerbot (`MASK_SHOT`/all entities): glass and static props can behave differently. + +## Roadmap / TODO + +- **Melee killbot**: 360° silent aim for hostile NPCs inside crowbar/melee + range, sorted by distance, only while the crowbar is held. +- **Jumpbug**: automate the HL2 jumpbug movement glitch (trigger conditions + to be defined/tested). +- **Speed graph**: HUD plot of horizontal speed over time. +- **GUI**: replace/augment the VGUI ISurface menu with an immediate-mode GUI + (Dear ImGui or a custom implementation); needs a design grill first. +- **Distance weapon spread thesis**: TBD — user will explain. Likely models + weapon spread as a function of distance for aim/trigger decisions or visuals. + -- cgit v1.2.3