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4 daysNetvars: handle RecvPropArray3 array propssalmonik1-3/+27
4 daysItems: hide full ammo pickups; robust close-target projectionsalmonik4-36/+233
4 daysClip transition and radius lines at the near planesalmonik2-20/+89
4 daysFix overlay-vanishing projections; ammo rule via held weaponssalmonik2-33/+77
4 daysItems: fallen owned weapons count as ammo; fuse diagnosticssalmonik3-8/+122
4 daysAdd usable item filter, projectile ESP and gravity-gun meleesalmonik8-35/+429
4 daysRemove gamma slider; keep HDR brightnesssalmonik5-72/+19
4 daysAdd HDR tonemap brightness slidersalmonik5-17/+52
4 daysGamma: clamp slider to the engine's 2.6 cap, defer readbacksalmonik4-13/+46
4 daysTransitions: per-trigger targets and 3D wireframe; FOV range fixessalmonik5-57/+82
4 daysAdd ESP, aim, view and movement batchsalmonik9-68/+815
4 daysNo spread: detect pellet draws from the FireBullets seed callsalmonik2-8/+29
4 daysNo spread: zero pellet offsets inside FireBulletssalmonik2-0/+72
4 daysFix No spread on the hl2_complete server buildsalmonik5-20/+157
4 daysStudio: drop the prop draw diagnosticsalmonik1-7/+0
4 daysESP: render damage tags as small left-side labelssalmonik4-7/+47
4 daysProps: forward DrawModel's modelOrigin argumentsalmonik1-3/+16
4 daysESP: classify NPC damage immunity/armour/vulnerabilitysalmonik6-8/+118
4 daysProps: remove studio diagnostics; document the prop tint pathsalmonik2-25/+21
4 daysProps: force colour inside prop DrawModel; no prop material tintsalmonik2-8/+11
4 daysProps: install the studio hooks againsalmonik1-0/+2
4 daysProps: only substitute colour during studio draws (no forced set)salmonik1-19/+11
4 daysProps: disable StudioRender hooks, fix m_clrRender offsetsalmonik3-6/+60
4 daysProps: match the studio model name formatsalmonik1-1/+12
4 daysDiagnose prop tinting: log prop materials and studio draw model namessalmonik2-3/+15
4 daysProps: tint through DrawModel/DrawModelArray; drop m_clrRender writessalmonik2-56/+55
4 daysWorld tint: include props/ materials; log static studio drawssalmonik2-2/+18
4 daysWorld tint: tint map-static props through IStudioRendersalmonik4-1/+182
4 daysWorld tint: colour dynamic props through m_clrRendersalmonik4-2/+56
4 daysSkybox image: swap red/blue in the uploaded texturesalmonik1-0/+9
4 daysSkybox image: apply HDR colour compensation where materials existsalmonik1-27/+32
4 daysSkybox image: recognise Sky_HDR_DX9 as the HDR sky shadersalmonik1-1/+5
4 daysSkybox image: match HDR sky colour decodesalmonik1-5/+61
4 daysSkybox image: drop Refresh/SetUndefined (crash after apply)salmonik1-22/+11
4 daysSkybox image: power-of-two resize; upload at FRAME_RENDER_STARTsalmonik4-2/+69
4 daysSkybox image: fix HDR sky binding; clip checkbox/arrow drawingsalmonik3-23/+65
4 daysSkybox image: decode PNG ourselves to avoid symbol interpositionsalmonik2-46/+204
4 daysSkybox image: upload via procedural texture, not CreateTextureFromBitssalmonik2-8/+67
4 daysWorld: replace skybox changer with a PNG skybox imagesalmonik5-191/+294
4 daysWorld: add skybox changersalmonik6-7/+259
4 daysAI: treat scripted NPCs as neutral; Lamarr neutralsalmonik4-15/+54
4 daysWorld: add prop tint and fog overridesalmonik6-31/+236
4 daysGUI: add inline colour picker controlsalmonik2-14/+319
4 daysWorld: add world/sky material colour modulationsalmonik7-8/+343
4 daysRemove temporary crash-stage markerssalmonik3-26/+0
4 daysAI: fix relationship lookup; classify citizen/hacked turretssalmonik4-7/+74
4 daysAI: debug-log NPC relation changessalmonik1-0/+16
4 daysAI: use server relationships to classify NPC friendlinesssalmonik4-10/+114
4 daysFix undefined fullbright symbols; link with --no-undefinedsalmonik2-1/+36
4 daysStartup crash: skip fullbright command when off; drop bad owner netvars; add ...salmonik4-8/+26