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* World tint: include props/ materials; log static studio drawssalmonik4 days1-1/+13
| | | | | | | | | Static props commonly use brush-style props/... materials (props/woodcrate001a is LightmappedGeneric), so the models/props-only filter missed them. Include the props/ prefix. Also log the first static prop studio draws and a 500-draw summary so we can see whether the engine draws props through DrawModelStaticProp at all.
* World tint: tint map-static props through IStudioRendersalmonik4 days1-0/+178
Most of the crates are prop_static, which have no client entity, so writing m_clrRender only reached the three dynamic ones. Hook the StudioRender interface (VStudioRender025) on the interface object's vtable: substitute the prop colour in SetColorModulation/SetAlphaModulation while DrawModelStaticProp is drawing a models/props model, and set the modulation explicitly before the original draw in case the engine sets it just before the call. Vtable indices verified by disassembling CStudioRenderContext: 27 = three float stores from the argument pointer, 28 = one float, 30 = the DrawModelInfo_t-drawing entry with three arguments (the 2013 SDK header lists these slots five positions earlier in this build).