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12 daysAimbot: fix eye height (m_vecViewOffset Z, not X); prefer head hitboxsalmonik3-3/+21
12 daysAimbot: push smoothed angles to engine view + diagnosticssalmonik2-1/+39
12 daysAimbot: head-only nearest-to-crosshair with bounded smoothingsalmonik4-8/+146
12 daysESP: generic full-bone skeleton for non-humanoid NPCs (headcrabs, crows, ...)salmonik3-3/+14
12 daysESP: include zombie head (headcrab body/head) in humanoid skeletonsalmonik1-2/+19
12 daysESP: derive skeleton core from hitbox bone paths (fixes unnamed ValveBiped bo...salmonik1-21/+42
12 daysESP: restrict skeleton to humanoid core bones (no fingers/toes/headcrab)salmonik3-2/+55
12 daysESP: skeleton ESPsalmonik3-5/+46
12 daysBones: refresh snapshots every frame (head marker no longer lags)salmonik1-1/+3
12 daysBones: robust head lookup (hitbox name -> head bone) + hitbox dumpsalmonik3-28/+115
12 daysBones: client-side SetupBones/studiohdr groundworksalmonik4-1/+326
12 daysMenu: start fully collapsed on first opensalmonik1-4/+4
12 daysBhop: uni-directional auto-strafe for all movement directionssalmonik3-5/+73
12 daysESP: menu toggles for neutral/healthbar/healthnum/namesalmonik3-8/+59
12 daysESP: vertical health bar right of the box, HP number beside itsalmonik1-10/+17
12 daysESP working: NPC detection + authoritative server-side healthsalmonik8-60/+477
2026-09-14Default map d1_town_01 (intro-less, enemies spawned)salmonik8-39/+226
2026-09-12Remove Climb feature; keep bind system for aimbot prep (mouse buttons bindable)salmonik3-102/+49
2026-09-12ISurface overlay working: PTEx draw path, -Werror, menu states, bind-driven f...salmonik7-124/+621