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* ESP: skeleton ESPsalmonik12 days1-3/+7
| | | | | | | - render parent->child bone links from the SetupBones world matrices (ISurface DrawLine, projected once per bone) - menu option "Show skeleton" under ESP, persisted as skeleton=1 - skeletons use the same hostile/friendly/neutral colours as the boxes
* Menu: start fully collapsed on first opensalmonik12 days1-4/+4
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* Bhop: uni-directional auto-strafe for all movement directionssalmonik12 days1-5/+16
| | | | | | | | - derive the desired air direction from the raw W/S/A/D input (view-relative) - pick the velocity perpendicular that rotates toward that target, so S/A/D work instead of only forward and A/D no longer spin in circles - no keys: accelerate along the crosshair - menu label now "Uni-directional auto-strafe"; state column moved to x=270
* ESP: menu toggles for neutral/healthbar/healthnum/namesalmonik13 days1-5/+39
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* Default map d1_town_01 (intro-less, enemies spawned)salmonik2026-09-141-8/+27
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* Remove Climb feature; keep bind system for aimbot prep (mouse buttons bindable)salmonik2026-09-121-86/+47
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* ISurface overlay working: PTEx draw path, -Werror, menu states, bind-driven ↵salmonik2026-09-121-115/+197
| | | | features
* initsalmonik2026-08-301-0/+555