| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | ESP: skeleton ESP | salmonik | 12 days | 1 | -3/+7 |
| | | | | | | | | - render parent->child bone links from the SetupBones world matrices (ISurface DrawLine, projected once per bone) - menu option "Show skeleton" under ESP, persisted as skeleton=1 - skeletons use the same hostile/friendly/neutral colours as the boxes | ||||
| * | Menu: start fully collapsed on first open | salmonik | 12 days | 1 | -4/+4 |
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| * | Bhop: uni-directional auto-strafe for all movement directions | salmonik | 12 days | 1 | -5/+16 |
| | | | | | | | | | - derive the desired air direction from the raw W/S/A/D input (view-relative) - pick the velocity perpendicular that rotates toward that target, so S/A/D work instead of only forward and A/D no longer spin in circles - no keys: accelerate along the crosshair - menu label now "Uni-directional auto-strafe"; state column moved to x=270 | ||||
| * | ESP: menu toggles for neutral/healthbar/healthnum/name | salmonik | 13 days | 1 | -5/+39 |
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| * | Default map d1_town_01 (intro-less, enemies spawned) | salmonik | 2026-09-14 | 1 | -8/+27 |
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| * | Remove Climb feature; keep bind system for aimbot prep (mouse buttons bindable) | salmonik | 2026-09-12 | 1 | -86/+47 |
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| * | ISurface overlay working: PTEx draw path, -Werror, menu states, bind-driven ↵ | salmonik | 2026-09-12 | 1 | -115/+197 |
| | | | | | features | ||||
| * | init | salmonik | 2026-08-30 | 1 | -0/+555 |
