summaryrefslogtreecommitdiffstats
path: root/src/menu.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
* Aimbot v2: bone checklist and numeric smoothnesssalmonik12 days1-5/+102
| | | | | | | | | | - Aimbot -> Bones: Head, Torso (chest+stomach), Left/Right arm, Left/Right leg; the aimbot aims at the nearest selected hitbox point on the chosen target (head uses the head hitbox/bone fallback) - Aimbot -> Smoothness: value 1..45 deg/tick, Left/Right in the menu to adjust, persisted as smooth=N; default 5 (previous behaviour) - config: bone_* toggles + smooth under [aimbot] - menu gains a NODE_VALUE type (right-aligned value, Left/Right edit)
* Aimbot: head-only nearest-to-crosshair with bounded smoothingsalmonik12 days1-7/+19
| | | | | | | | | | | - select the hostile NPC whose (approximate) head is closest in angle to the crosshair, then refine to its actual head hitbox/bone - aimbot menu feature (Active + Bind, default Mouse5, rebindable via the existing bind chooser); config [aimbot] active/bind - never snap: move at most 5 degrees per tick toward the target, shortest-path yaw, pitch clamped to +/-89, 0.05 degree deadzone; no overshoot/oscillation - fixes the usercmd CRC after modifying viewangles - skip when dead; ignores friendly/neutral entities (crows, citizens, ...)
* ESP: skeleton ESPsalmonik12 days1-3/+7
| | | | | | | - render parent->child bone links from the SetupBones world matrices (ISurface DrawLine, projected once per bone) - menu option "Show skeleton" under ESP, persisted as skeleton=1 - skeletons use the same hostile/friendly/neutral colours as the boxes
* Menu: start fully collapsed on first opensalmonik12 days1-4/+4
|
* Bhop: uni-directional auto-strafe for all movement directionssalmonik12 days1-5/+16
| | | | | | | | - derive the desired air direction from the raw W/S/A/D input (view-relative) - pick the velocity perpendicular that rotates toward that target, so S/A/D work instead of only forward and A/D no longer spin in circles - no keys: accelerate along the crosshair - menu label now "Uni-directional auto-strafe"; state column moved to x=270
* ESP: menu toggles for neutral/healthbar/healthnum/namesalmonik12 days1-5/+39
|
* Default map d1_town_01 (intro-less, enemies spawned)salmonik2026-09-141-8/+27
|
* Remove Climb feature; keep bind system for aimbot prep (mouse buttons bindable)salmonik2026-09-121-86/+47
|
* ISurface overlay working: PTEx draw path, -Werror, menu states, bind-driven ↵salmonik2026-09-121-115/+197
| | | | features
* initsalmonik2026-08-301-0/+555