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hl2h
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Simple internal C++ cheat for HL2 for GNU/Linux.
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src
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menu.cpp
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13 days
Aimbot: fix eye height (m_vecViewOffset Z, not X); prefer head hitbox
salmonik
3
-3
/
+21
13 days
Aimbot: push smoothed angles to engine view + diagnostics
salmonik
2
-1
/
+39
13 days
Aimbot: head-only nearest-to-crosshair with bounded smoothing
salmonik
4
-8
/
+146
13 days
ESP: generic full-bone skeleton for non-humanoid NPCs (headcrabs, crows, ...)
salmonik
3
-3
/
+14
13 days
ESP: include zombie head (headcrab body/head) in humanoid skeleton
salmonik
1
-2
/
+19
13 days
ESP: derive skeleton core from hitbox bone paths (fixes unnamed ValveBiped bo...
salmonik
1
-21
/
+42
13 days
ESP: restrict skeleton to humanoid core bones (no fingers/toes/headcrab)
salmonik
3
-2
/
+55
13 days
ESP: skeleton ESP
salmonik
3
-5
/
+46
13 days
Bones: refresh snapshots every frame (head marker no longer lags)
salmonik
1
-1
/
+3
13 days
Bones: robust head lookup (hitbox name -> head bone) + hitbox dump
salmonik
3
-28
/
+115
13 days
Bones: client-side SetupBones/studiohdr groundwork
salmonik
4
-1
/
+326
13 days
Menu: start fully collapsed on first open
salmonik
1
-4
/
+4
13 days
Bhop: uni-directional auto-strafe for all movement directions
salmonik
3
-5
/
+73
13 days
ESP: menu toggles for neutral/healthbar/healthnum/name
salmonik
3
-8
/
+59
13 days
ESP: vertical health bar right of the box, HP number beside it
salmonik
1
-10
/
+17
13 days
ESP working: NPC detection + authoritative server-side health
salmonik
8
-60
/
+477
2026-09-14
Default map d1_town_01 (intro-less, enemies spawned)
salmonik
8
-39
/
+226
2026-09-12
Remove Climb feature; keep bind system for aimbot prep (mouse buttons bindable)
salmonik
3
-102
/
+49
2026-09-12
ISurface overlay working: PTEx draw path, -Werror, menu states, bind-driven f...
salmonik
7
-124
/
+621
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